Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

New Ideas for BSM and BSP

New Ideas for BSM and BSP

Hi everyone,

Here is idea worth sharing . . .

First, let me start with Battlestations Midway. I like the idea of having to launch seaplanes from a cruiser or battleships as recon planes, like Battlestations Pacific (BSP).  In addition, be able to select different types of weapons - torpedos, depth chargers, rockets, bombs, and etc - for the recon planes before you launch them - similar to the carrier launching format.

What do you think?

Second, BSP has developed cruiser and battleship recon plane launching capability. However, it would  be a blast to select different types of weaponary as mention above. 

Is this possible?? 

It is a GREAT idea, right!!! 

Thanks for your time and input. Take care, Bushidocode.

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Re: New Ideas for BSM and BSP

Im not sure really if its possible, odds are its a game engine thing and well modding something thats hard coded in the game engine is not so easy, we can look into it when the map pack is done, but good chance it wont be possible in BSM.

As for BSP, again game engine thing, at most we can change what it normally launches with but thats about it.

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Re: New Ideas for BSM and BSP

Another idea for BSM, add pocket battleships. There are cool and a serious threat to cruisers. That is all, Bushidocode.

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Re: New Ideas for BSM and BSP

Now now....Ghostface is making a program that will allow us to make model files for BSM. With a ton of luck and tons of work we might be able to get in a new unit in the game. But it is not as easy as 1 2 3 or map making. So, sorry but we will do our best to make it happen.

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Re: New Ideas for BSM and BSP

Just want to add my 5 cents. The major problem is first working unit imported to game by our modders. After that first one we can expect next 100 ae

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Re: New Ideas for BSM and BSP

wow 100 new units awesome

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Re: New Ideas for BSM and BSP

he said more than 100 ^^

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Re: New Ideas for BSM and BSP

Do you know when they will be usable in BSM?

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Re: New Ideas for BSM and BSP

I did like the turbo feature on the planes in Pacific.  I'd vote yes in regards to having the turbo feature on Midway planes.

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Re: New Ideas for BSM and BSP

I, too, liked the turbo on BSP, but I think Midway makes up for it by having truer dive speeds. Doesn't it seem like the Midway planes dive faster than the Pacific planes? But, hey, I'd take the turbo feature, if offered. Liked using it to get away quicker after making torpedo/dive bomb runs.

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Re: New Ideas for BSM and BSP

AgentArgon wrote:

I did like the turbo feature on the planes in Pacific.  I'd vote yes in regards to having the turbo feature on Midway planes.

That one feature is really cool (but i hate to use in combination with TAB - it's moving me to Desktop - grrr...)

But i'm not sure game engine let us change (and add) something like that in Midway. Now we should wait for our Modders opinions...

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Re: New Ideas for BSM and BSP

Can you make the map of battle of midway like at the last mission in battlestation midway and can you make the battle of santa cruze. 
ab ab ab ab

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Re: New Ideas for BSM and BSP

Hi Galm,
It is not the right place to discuss about it.
Ideas have to arrive one by one, I gess admin agree, but for the mpment modders team is very very busy.
But Santa Cruze seems to be interesting, you have to give more details.
Also, do not spam existing mapes

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Re: New Ideas for BSM and BSP

Yes, I do agree with turbo idea for planes in BSM.

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Re: New Ideas for BSM and BSP

I aggree too, if modders can make it of course

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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