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multi language

multi language

hey ppl,

we can't make it so that the language will change ingame for our new maps

but maybe we don't have to

we can make different versions with different languages for download

english, french, german, even polish(we got a lot of those here)

it requires us to change about 5-6 lines of text per map for every language

very little work, but it has a huge effect

now al we need are some ppl willing to translate

Edited By: Gamming-for-dummys
14-Sep-09 21:52:04
Gamming-for-dummys
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Re: multi language

Count me in for polish version

PS: Polish version is available, but it does not contains translations for Iowa Mission Pack.  Its availabe (separate files) in our download section.

I can translate all.

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Re: multi language

umm if you need i will help translate english (i probably have to have the maps but if not i will)

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Re: multi language

gaming, you forgot your own language ^^
although it would be nice to have Dutch translation in the game, i probably won't use it ae
i like games more in english ab
but it's a hell of a lot easier for the little Belgian and Dutch kids bj

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Re: multi language

polish.lan

I found that file and I guess its language file. I think it's definition for phrases and their translations. Question. How to open that file...

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Re: multi language

I think it's a good idea.
And it isn't a big jod for modders
I think we had to create a liste of language. So make each text in each map in each language.

I begin the list of Language :

English
French
Deutch
Polish

had your hope

Who will be able to make good tranlate ?

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Latest Message: 6 days, 23 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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