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Kraizen's Realism Mod

Kraizen's Realism Mod

Sorry i'm new and not too skilled with your mods ab

I downloaded file, then I installed Mod. And nothing changed. What else should I do to make it works ?

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Re: Kraizen's Realism Mod

Nothing visual really is changed, but game stat wise it should have. Planes should fly faster, ships can fire farther ect ect ect.

In short if you arent able to flak over 2.0 MI then you didnt do it right ag

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Re: Kraizen's Realism Mod

And You replaced your files ? After instalations You need

- backup you original files
- copy fresh installed files

And you did that ?

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Re: Kraizen's Realism Mod

Sorry. I just installed that mod. Can you guys explain more how to backup and copy these files? I'm using Vista.

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Re: Kraizen's Realism Mod

Uuh... ok.




Right click on Play Battlestations Pacific icon. Choose Properties. Click on TAB called Shortcut. Click button Open File Location.

In new window enter folder mpak, then enter folder global.

Select icon Game_Global.mpak, press F2 and change name of this file to Backup_Game_Global.mpak.

Select icon GGame__OnInit.mpak, press F2 and change name of this file to Backup_GGame__OnInit.mpak

NOTE: For changing filename press F2, move cursor to adequate position using ARROW LEFT, add correct characters, press Enter.

Minimize that window. Now go to My Computer, enter Disk C, enter folder called Program Files, enter folder called BSPKMBeta0.2 Installer.

Click left mouse button on file Game_Global.mpak, press and hold left CTRL, click left mouse button of file GGame__OnInit.mpak. Unhold CTRL.
Click right mouse button on one of two selected icons, choose Copy.

Minimize that window, maximize previously maximized window, click right mouse button on some free space between icons and choose Paste.



Close all windows and start the Game. Mod is installed.

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Re: Kraizen's Realism Mod

Making a new post on this, definiately a work in progress, but it relates to modding in general.

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Re: Kraizen's Realism Mod

what does Kraizen's realism mod do exectly??? i already have some guesses (no target help, no reload on planes, no rapid fire like you dont have to wait for torps to reload) is that right???

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Re: Kraizen's Realism Mod

It's working, thanks!

I found my gameplay changed! Installation is a little complicated for newbies like I am. Going to test now ag

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Re: Kraizen's Realism Mod

The plane reload and also the autotargetting system is something I haven't played around with yet, plane reload once only is possible I think, but the autoaim is built into the game. I'll see if I can turn it off anywhere though.

From a developers perspective with the plane reloads, this could cause problems with certain scripted missions (for instance, the mission where you attack the cruiser with a catalina).

I think the first thing that I need to do, if I was to change that detail, would be to mount multiple bombs externally (to historically accurate loadouts) and disable the reloads. Then increase squadron sizes to inflict more damage. I.e. 5 vals with 2 150 kilo bombs each.

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Re: Kraizen's Realism Mod

My big dream is a team which can modify Pacific to make more similar to Midway style. Just 2 fleets without unit spamming, auto aiming and planes reload. I think there is many guys interesting with that. But hard to make first steps.

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Re: Kraizen's Realism Mod

Yeah I know what you mean, even though I have never played Midway (I should get it).

I've checked the files, and so far it looks like I can do the plane changes fairly easily, but I still need to figure out the other two (unit spamming and auto aim). Of the two I reckon the unit spamming is more easily fixed, based upon stuff i've read.

As for autoaim, i'll have to look into it, but I havent seen any obvious references to it in the configuration files ac

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Re: Kraizen's Realism Mod

Was there auto-aim on the PC version of BSP? I thought that was a Xbox thing. Never noticed it on the planes; just the little circle so you had help leading the target, but by no means 100% accurate. When I think of auto-aim, I'm thinking like console shooters where the crosshairs magically locks on a target when you get it close. Or is this something to do with the ship artillery being easier to aim than BSM? Didn't really consider it being auto-aim, just easier, but is that what you mean?

Kraizen, if it isn't possible to do the set piece style of Midway, would it be possible to limit the amount of times the points could cycle. For instance, if the points are set at 1200 (higher settings would be nice, though), could it be set so that the 1200 would only cycle three times for each player's portion for a maximum of 3600 points (ie. if there were 3 on a team, each person would get 400pts at first but be out of points when they reached their individual limit of 1200). So, even if there couldn't be a set starting fleet like BSM, there would still be a max limit of units you could purchase and it would put more worth on the individual units that the Midway players crave (they hate seeing no cost to losing expensive units).

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Re: Kraizen's Realism Mod

Yea of course u have right - i just called "autoaim" that style of shooting, when playing PC version, where u need to aim (place crosshair) on a ship. In Midway You need to have more skill to hit enemy ship. Especially when You trying to ship from a far distance. Thats just my opinion after playing both.

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Re: Kraizen's Realism Mod

That's what I thought you talking about and, ya, it would be cool to make the ship artillery more like Midway. EST, what do you think of limiting the points if Midway set pieces aren't possible in BSP. Then, it would still place a value on your units and hurt when one is destroyed.

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Re: Kraizen's Realism Mod

I've noticed the gunnery director tends to place every single round in the same spot of the sky, creating overlap at one very specific point for each type of projectile. What i'd like to understand is if I can slightly offset the fire to create more realistic spread.

Maybe i'm just good at aiming lol.

Btw, yes, looking into the set piece style now, people have been clamouring for it ab

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  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
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