Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

How Awsome Mappack is

How Awsome Mappack is

I think the new mappack is amazing!! Great job Modders!! ab

pillyGG
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Re: How Awsome Mappack is

have u been playing it?

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Re: How Awsome Mappack is

yep

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Re: How Awsome Mappack is

Good to see you've been able to try them pillyGG. Saw you pop in a couple of times when we were beta testing and now everyone can enjoy them! ab

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Re: How Awsome Mappack is

hey pillyGG which is your favoorite map

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Re: How Awsome Mappack is

yep. Is there any way i could become a beta for the next pappack?

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Re: How Awsome Mappack is

ask EST... or Gamming..... pillyGG plz tell me ur fav map is Ironbottom Sound

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Re: How Awsome Mappack is

i dont know about that but i like it a lot!!!

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Re: How Awsome Mappack is

hi pillyPP, go to this forum: http://www.battlestations.eu/index.php/ … d=59#p1813
but I don't think it is possible as we allready a lot. Anyhow, post your request and see Admin answer ... ad

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Re: How Awsome Mappack is

heh nice to hear you like our mappack ab
the next mappack will be as good as this one and maybe even better ^^

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Re: How Awsome Mappack is

WOW; good job

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Re: How Awsome Mappack is

Although I am yet to play Indian Ocean Raid and Tokyo Express, I have already played the other 3, and I just have to say congradulations Midway Modders, you did an incredible job.

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Re: How Awsome Mappack is

TRIVIA DO YOU THINK IRONBOTTOM SOUND IS GOOD?!

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Re: How Awsome Mappack is

The new maps are a gift from the skies.  : ) : )
As far as IronBottom Sound, it's sort of a mystery one.  But, It is one of my favorites!!  Great job on the design. Yes, sir!!!!!!!!!!!!!

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Re: How Awsome Mappack is

Ironbottom was fantastic beast.  Just you wait, maybe in a couple months, we'll be slugging it out in Operation Hailstone, or even Rennell Island.  And maybe even Aleutians. 

If any modders are reading this, Beast and I have numerous Ideas out:

Beast alone:

Invasion of the Aleutians

Triviaman-Beast Map Design: (Both of us)

Operation Hailstone  (Raid on Truk)
Battle of Santa Cruz
Battle of Rennell Island

Triviman alone:

None.  Other than a scrapped Idea which was criticized, Ten-Go was the only map I proposed before I partnered with Beast.

Expect more ideas in the future

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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