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Truck multi player map

Truck multi player map

Make a multi player map with Truck map would be a great map !

http://www.battlestations.eu/components/com_agora/img/members/72/mini_image78.jpg

Velcor
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Re: Truck multi player map

NO DUDE VELCOR TRIVIA AND I HAVE A MAP IDEA BASED ON TRUK!!! sorry gotta find a different island atoll ac

p.s velcor i sent u a PM containing a tempting propositon plz consider it... we need more brains in our "company"

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Re: Truck multi player map

WAOW ! Quick answer !
Where is your topic ?

Velcor
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Re: Truck multi player map

its in Midway Editors section but if you accept my proposition we can take your idea and combine it with our (trivia and i) Operation: Hailstone

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Re: Truck multi player map

ok, i find it.
but ...
you show this picture :

http://www.battlestations.eu/components/com_agora/img/members/72/mini_image80.jpg

You are sure that is with Truck map ?

Velcor
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Re: Truck multi player map

But i think that for this map, it's interresting to have a lot of idea.

SO, FOR EVERYBODY :

  -->  put units on the Truck map picture, and we will see about the best idea.

And please : try to be "soft" about the number of units.

you can use this picture
http://www.battlestations.eu/components/com_agora/img/members/72/mini_image78-2.jpg

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Re: Truck multi player map

velcor plz plz plz read your PM very important proposition! my idea for Hailstone was using this map (SP version) but trivia wants something different

that picture was trivia not me i got confused until i read units

beast09
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Re: Truck multi player map

OK

Velcor
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Re: Truck multi player map

Hey Hey Hey! Whats the big idea?  Talking about one of our ideas behind my back without consulting me 1st?  What kind of joke is this?

And anyway, there is no reason why both cant be accepted, just call Velcor's simply "Raid on Truk" and Beast and myself will just keep "Operation Hailstone."  It took me at least a week to research, 2 days to plan and an hour to put this map together, so I created this map the way I did for good reason.

Triviaman
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Re: Truck multi player map

Triviaman wrote:

Hey Hey Hey! Whats the big idea?  Talking about one of our ideas behind my back without consulting me 1st?  What kind of joke is this?

And anyway, there is no reason why both cant be accepted, just call Velcor's simply "Raid on Truk" and Beast and myself will just keep "Operation Hailstone."  It took me at least a week to research, 2 days to plan and an hour to put this map together, so I created this map the way I did for good reason.

sorry trivia u werent online...

but can we use a regular truk map? tht would look sweet!

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Re: Truck multi player map

Well, if I said yes, I'd have to deal with the following problems:

    .Fleet location

In my idea, it was simple.  One American fleet on west side, 2 subs acting as pickets at atoll entrance.  For japanese, the Ilsands were arranged in such a way to give an atoll impression, but still allow me to have room to work.  Also, it allowed me to work with an aspect completely ignored in the SP truk: a merchant fleet.  Most of the ships at Truk on 2/17/44 were merchant ships, not warships.  In SP truk, it was vice versa.  So I included a merchant fleet.  Now that the island composition is different, I gonna have to split and rework everything!

    .Fleet composition

With my proposal, everything is pretty much balanced out, and there are aspects of historical accuracy.  However, with velcor having pointed out to scale down maps, considering that I am back in school, its gonna take me a week to get a new unit composition and a new map. 

    .Historical accuracy

That was the main point I made the map the way I did, to make it more historicly accurate than the sp version.  Too many liberties were taken there, and I just had to right them.

Triviaman
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Re: Truck multi player map

well i looked at a geographical view of presnent day Truk and it looks pretty accurate just superfortress islands are bent the wrong way..... im not saying change it im saying it would look kinda cool cuz thts my fav mission (i like to blow up everything)

and i mean after AFs are destroyed and i only have one ship left i destroy other ships under AI control (yes american i pretend they japanese reinforcments after they destroy the AFs) and then i turn off auto fire and then i send in bombers to blow up every single building and arty and AA

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Re: Truck multi player map

Geographical features I dont mind.  Its the other three things that bother me.  BTW, that proposition you gave velcor... was it to be a member of our "company"?

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Re: Truck multi player map

i will help you with that trivia just consult me with it on PM i have an idea that could easily work AND include your units and AK fleet

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Re: Truck multi player map

it's very simple :

just draw units where you whant on the map i joint before.

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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