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Cape Engano - errors, suggestions, bugs and all about this map

Cape Engano - errors, suggestions, bugs and all about this map

All discussions about Cape Engano in this topic please

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Re: Cape Engano - errors, suggestions, bugs and all about this map

this is a super intersting map.
but in my opinion, there is a trouble. If US forces keep far from JAP, they have very big advantage with air superiority.
I could test it with Velcor.

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Re: Cape Engano - errors, suggestions, bugs and all about this map

Est_PL ask me to do something more different than "Surigao".

So this map seem that now :
http://www.battlestations.eu/components/com_agora/img/members/72/mini_image166.jpg

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Re: Cape Engano - errors, suggestions, bugs and all about this map

I noticed that the map has no Briefing. Maybe i lost something, but i do not have briefing_mm_MMission31.mpak on my hard disk. Pls remember about that with next update.

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Re: Cape Engano - errors, suggestions, bugs and all about this map

Sure : i have forget to send you this file.

Next time on Skipe !

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Re: Cape Engano - errors, suggestions, bugs and all about this map

Not VERY big advantage for usa....only for skilled players.We must remember that most players looking for an immediate action without using too much tactics (60-70% of players).I know this because i saw how are played mappack1.

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Re: Cape Engano - errors, suggestions, bugs and all about this map

After last update, usa advantage is just a little - very little. Before - 7 vs 12 squads, now - 6 vs 9. SO - it will be really hard to seriously damage Yamato with planes....

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Re: Cape Engano - errors, suggestions, bugs and all about this map

To damadge the Yamato, there is the New Jersey. Est_PL : you are alaways saying that the New Jersey is so trong than the Yamato.
There is an other unit can do the difference : it's the sub.
Sub is able to torps the Yamato and do damadge.

Of course, it is possible to add 1 squad for 1 US CV. I think it 'isn't the good way. Will see, need more test.

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Re: Cape Engano - errors, suggestions, bugs and all about this map

I'm not saying

Velcor wrote:

that the New Jersey is so trong than the Yamato.

I'm saying it's a battleships with similar armour and guns (in our game). So finally... everything can happens when two monsters fighting. Yamato can win but NJ can win too...

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Re: Cape Engano - errors, suggestions, bugs and all about this map

It was a great fight yesterday evening....all  players were skilled. The Japanese won. I believe that the map is finally balanced

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Re: Cape Engano - errors, suggestions, bugs and all about this map

mircea78 wrote:

It was a great fight yesterday evening...

Wait until you see that with everything we planning :->

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Re: Cape Engano - errors, suggestions, bugs and all about this map

the new jersey is almost as powerfull as yamato, yamato is a tad stronger i think

but in reality (not our game) the yamato could face off to two iowa classes and still be albe to win

i think that the damage the NY classes do in samar is more acurate to what the strengh of the iowa should be compared to yamato.

new york should not be able to harm the yamato period. (14 inch shells against armor designed to withstand 16 inch shells)

basicly just like my problem with the KGV being to weak, I say that yamato is actually to weak as well.

(im just saying this, we are not gonna change it, since it is an original unit)


More on topic :

i think Cape Engano is balance as well

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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