Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

End of the line

End of the line

I have decided to work on singleplayer missions for now. and So I bring to the table:

End of the line (The Battle of Surigao Strait)

I chose this name to mark the end of the battle line era, also this was the last naval battle where "crossing the T" had been accomplished! it's a damn shame really.

currently the map is void of islands, but the ships are in place..they just need to be in better formation.. etc.

IJN Fleet: Player

-Battle Division 2 (Van "C")

•Yamashiro
•Fuso
•Mogami

-Destroyer Division 4

( all Fubuki-class until we can get new models in the game )

•Michishio     
•Asagumo    
•Yamagumo    
•Shigure

Allied Fleet: AI ( stuck with a single class for for these 6 battleships )

-Battle Line (NY-class)

•Mississippi
•Maryland
•West Virginia

-Battle Division 2 (NY-class)

•Tennessee
•California
•Pennsylvania

-Left Flank/ Cruiser Division 4 (Northampton-class) ( I left out USS Portland, for now )

•Louisville
•Minneapolis

-Left Flank Light Cruisers (Cleveland-class)

•Denver
•Columbia

-Right Flank (only HMAS Shropshire as a York-class and the only non American vessel.. I should change that)

•HMAS Shropshire.

-Destroyer Division 112 (fletchers)

•Robinson     
•Halford    
•Bryant

-Section 3(excluding Leutze)

•Heywood L. Edwards
•Bennion

Well there it is.. as you can see this mission is VERY hard but I have come 2 ships away from beating it with a badly damaged Yamashiro! by the way if Yamashiro sinks at any point during the mission the player loses, I want to change lose condition though.

I'm trying to avoid cutting out most of the allied fleet by making attack waves in the lua, I could use some help with that if anyone's interested. bu

Damned Machine
Guest
useravatar
Offline
Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

Ok, i think i can help you.
What kind of help do you need ?

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

Maybe Japan Campaign ? Just an idea ab

admin
Activity Points: 5
useravatar
Offline
0 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

um maybe do the invasion of Iwo Jima? maybe create a Guadalcanal campaign too

roflcopter
Ensign
Activity Points: 0
ranks
useravatar
Offline
70 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

@Velcor: I basically need help with improving the script. I based this mission off of periscopes threatening's lua file, what I want to do is change the lose condition to trigger when all of the players ships are dead, and for the AI I want to have them send wave attacks instead of sending all their ships at once. lastly I need to remove the need for AI to reach a certain destination on the map but instead simply give them attack orders and send the attack waves starting with pt's on up to battleships towards the end. The player (japan) should win if all Allied ships are sunk.

I think that by adding wave attacks.. I can avoid cutting any allied shipsdrom the map and maybe even add more!

If you like I can send you the scn and lua to review if you really want to help, I can't send the entire mission yet though because of my poor connection.

@Admin: maybe someday when I have a better understanding of BSM's lua commands. and an army of coders to help me.

@roflcopter: Iwo jima is out of the question for now.

Damned Machine
Guest
useravatar
Offline
Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

gotcha, hmmm  you could do a strike on rabaul mission.... just to make it fair you could say that a small armada of 3 Tone's approach the harbor as the Carriers strike..

roflcopter
Ensign
Activity Points: 0
ranks
useravatar
Offline
70 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

roflcopter wrote:

gotcha, hmmm  you could do a strike on rabaul mission.... just to make it fair you could say that a small armada of 3 Tone's approach the harbor as the Carriers strike..

Yes, I could but this topic is for the End of the line mission, not future plans. bt

Damned Machine
Guest
useravatar
Offline
Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

Damned Machine wrote:

@Velcor: I basically need help with improving the script. I based this mission off of periscopes threatening's lua file, what I want to do is change the lose condition to trigger when all of the players ships are dead, and for the AI I want to have them send wave attacks instead of sending all their ships at once. lastly I need to remove the need for AI to reach a certain destination on the map but instead simply give them attack orders and send the attack waves starting with pt's on up to battleships towards the end. The player (japan) should win if all Allied ships are sunk.

I think that by adding wave attacks.. I can avoid cutting any allied shipsdrom the map and maybe even add more!

If you like I can send you the scn and lua to review if you really want to help, I can't send the entire mission yet though because of my poor connection.

OK for me. I can do that.
If you want, you can send me .lua and .scn files.

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

I have tried to recreate/manipulate an existing LUA for a singe player map for a long long time. Its very difficult long process that I still dont fully understand. I cant however alter an existing single player LUA very easily but making a new for for a new map no chance in hell.

There is an alternative method via giving individual vessels simple commands in the .SCN such as attack X target, patrol X area, escort X vessel, go to X location. However its not very dynamic because it makes the AI very simple minded, what I mean by that it doesn't weigh in considerations "If X occurs do Y but if X doesn't occur do Z", and that it can only receive and do 1 and only 1 order.

Support me on Twitter!

http://twitter.com/Tipsymahn260

Tipsy3000
American Idiota! ;D
Commodore
Activity Points: 943
ranks
useravatar
Offline
1029 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

Tipsy3000 wrote:

what I mean by that it doesn't weigh in considerations "If X occurs do Y but if X doesn't occur do Z", and that it can only receive and do 1 and only 1 order.

yes I know. and for now I think it's best to work off of existing lua's, thats how I made this mission work, and so far everything is functional.

@ Velcore: check your PM box for the link, thanks btw.

Damned Machine
Guest
useravatar
Offline
Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

This actually isnt a bad map idea... sounds like fun

(WOW! Reply number 2000 to the midway editors forum.  I remember when there were less than 800.

On top of that, now we are at 670 members. I remember when there were only 297 of us!)

Triviaman
Spam Police
Administrator
Activity Points: 3145
ranks
useravatar
Offline
1632 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

Always good to have a growing community ae

Damned Machine
Guest
useravatar
Offline
Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

so Damned Machine.. you are making a second campaign? interesting

beast09
Commodore
Activity Points: 401
ranks
useravatar
Offline
1188 Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

That was never planned, I just made one map for now.. but we'll see.

Damned Machine
Guest
useravatar
Offline
Posts
User info in posts
Administrator has disabled public posting

Re: End of the line

I can help you. But I need to know what you want.

What's wrong, and what's right with what you have now ?

Not needed to describe all. Start with one idea.

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1690
Total Polls:
69
Total Posts:
23070
Dormant:
User Info:
 
Total Users:
20712
Newest User:
ngan34017136902821
Members Online:
0
Guests Online:
576

Online: 
There are no members online

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 1 day, 17 hours ago
  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
  • Legendary Da : No, no, not problem at all; I am already grateful that you were thinking about this subject, I can wait as long as you need to. Thanks for the help (again), and feel no need to rush this subject; we all know that the life comes first. :)
  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
  • N_Trainz : To Legendary Da: I been trying to work on that actually, what I'm experiencing is the pack size> I already made it a light version of the mod, so hopefully this weekend maybe, might be sooner
  • Legendary Da : To N_Trainz: So, um... I can't exactly download from Mega for some reason; so could u upload that mod to Moddb? I am sorry for making extra work for you, and I TOTALLY understand if u can't upload it again; so, do as you want; I just wanted to say somehow I couldn't dl the mod (btw, why isn't the PM working?). U don't have to post the link either; I'll find it from the site if u upload it. Thanks whatever u do, and so sorry for the extra wish. :/
  • Runsva : Anyone there??
  • Runsva : That is on the zyy modding pack v1.0.3 forum.
  • Runsva : If that hepls...
  • Runsva : The link that I donloaded from is the one message before the last one on page 4 on this forum because all the others are for some reason down.
  • YamatoFavor : Zyy eh... doubt I installed successfully and seems like I lost the build
  • Axis_Crusher : Well I am aware of that mod, but I've never installed it. I'll ask around if I can find someone that successfully installed it.
  • Runsva : The zyy modding pack v1.0.3
  • Axis_Crusher : Just so we're on the same page which mod are you trying to install?
  • Runsva : Game*
  • Runsva : Do i need to make a copy of my gamr folder like Battlestations Midway?
  • Runsva : No I didn't install it into a separate directory, it is in steamapps - - > common like any other steam game.
  • Runsva : pls help me fix it i really want to play this mod :D
  • Runsva : and i copied every file to the mpak folder in the bsp directory, and when i try to run it it just crahes onthe main menu screen

Only registered users are allowed to post

Now Online

None

Birthdays

BusyOCAMPO Send PM
birthday will Friday, 24 February 2017

samuraj Send PM
birthday will Wednesday, 01 March 2017