Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

The First Atlantic Battle

The First Atlantic Battle

Battle of the Denmark Strait
German Units:
Bismarck, DD, DD
Tirpitz, DD, DD
Admiral Hipper, DD, DD
Prinz Eugen, DD, DD
12 Ju-87's
British Units:
Force One
Hood, DD, DD
Prince of Wales, DD, DD
Norfolk, DD, DD
Suffolk, DD, DD

Force Two
Ark Royal: 14 Swordfish
Victorious: 9 Swordfish
Renown, Repulse, DD, DD
King George V, Prince of Wales, DD, DD
Dorsetshire, DD, DD, DD
Norfolk, DD, DD, DD

Battle One
Germans vs Force one

Battle Two
Germans vs Swordfish

Battle Three Germans vs Force Two

Units:
Bismarck Class: Kongo
Admiral Hipper Class: Mogami
Ju-87: Avengers with Bombs
Hood: New York
King George V: King George V
British Cruisers: York
Ark Royal (Flight Deck Control Only): Lexington
Victorious (Flight Deck Control Only): Yorktown
DD's Fletcher
Use Coral sea Map and they are a mappack
i cannot make them ac

BSM: as BMAN19950
used to be thomas!!!!!!!

ItachiRulz
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Re: The First Atlantic Battle

Hmm... interesting idea.  Might be stretching the envelope of historical accuracy, but its still a good idea.

And about the units, why not hold off on this idea until we can create units (if we do, we hope) then this map could be one of the 1st maps to include the new units if they ever come along, as an introducer to the new units.

However, because I am not one of the guys in charge, I can't garantee that, but as a well-known member and someone who has proposed a created map idea, I can endorse it.

Triviaman
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Re: The First Atlantic Battle

The map sounds fun.

Damned Machine
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Re: The First Atlantic Battle

the battle between the hood and Bismark is one of the most well know atlantic batlles off WW2

ussing US and japanese units to portray what happened is not a good way to make this map

Should we ever get the ability to enter our own units in the game i'm sure the battle between the hood and Bismark

will be made

But for now ist not going to happen

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Re: The First Atlantic Battle

I agree with Gamming-for-dummys!!!!!

mircea78
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Re: The First Atlantic Battle

As do I

Triviaman
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Re: The First Atlantic Battle

Bump

How far are we on implenting new units into the game?

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M0n3y
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Re: The First Atlantic Battle

You'll like hearing this. Oomperial and i are develop[ing a bismarck for pacific (Alaska hull). Progress is slow, but when I start modding, things will speed up. Here is a link to the topic: http://battlestations.eu/index.php/en/f … ic?id=1231

Midway and Pacific as Adm2805

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Re: The First Atlantic Battle

M0n3y wrote:

Bump

How far are we on implenting new units into the game?

Unit creation (with use of new models) is possible for both games, but it looks bad in Pacific (in my opinion)
And furthermore I didn't found out a way to create planes models for Pacific.

God you're making me want to mod on Midway rather than Pacific...

Oomperial
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Re: The First Atlantic Battle

That's my plan ag

But that's great news, we can implent new units!  bo

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Re: The First Atlantic Battle

Sounds great.

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Latest Message: 6 days, 23 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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