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Invasion of Port Moresby - suggestions, errors, problems...

Invasion of Port Moresby - suggestions, errors, problems...

Topic about Moresby suggestions, bugs, problems. Please discuss about that map here...

And my suggestion about Moresby 0.2. B25 i really deadly weapon here. IMO the amount of available B25 should be reduced. Maybe 12 instead of 30 ?

And my second proposition. As we know... Moresby is an Papua New Guinea territory and its administered by Australia. Lets remark all units as a british and australian. Ino we should remove and or/repaint (remark) all typically amercian units ab

Concrets:

- repaint B25, Warhawks as australian.
- repaint SBD as british
- remove (change for Swordfishes) or repaint Devastators

- change flags on ships
- change Cleveland class to DeRuyter class

Edited By: admin
28-Nov-09 11:11:40

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Re: Invasion of Port Moresby - suggestions, errors, problems...

It can reduce the number of B25,but i think must consider and other variables:

1 If all players are experts or not

2 If plays 1vs1 or more players
 
Last night i played with Velcor 1vs1<i played USA side>.He attacked quickly with all the units,i didn' have so much time to use planes...
He was a very very close game(and very nice game). Velcor wins.

My opinion :little more B25 than 12 Maybe 15?
   
I apologize for my english <i use Babylon to write some commentary>

mircea78
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Re: Invasion of Port Moresby - suggestions, errors, problems...

Hey Est!!!  What will happen if your black rabbit would meet my white wolf?

mircea78
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Re: Invasion of Port Moresby - suggestions, errors, problems...

mircea78 wrote:

Hey Est!!!  What will happen if your black rabbit would meet my white wolf?

You can easy check it alone. Dont give any food to your wolf and let's see what will happen ab

I'm affraid, we will lost Mircea because he will be eaten by his own wolf ag

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Re: Invasion of Port Moresby - suggestions, errors, problems...

mircea78 wrote:

Hey Est!!!  What will happen if your black rabbit would meet my white wolf?

Carnivor gray rabbit ? ag

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Re: Invasion of Port Moresby - suggestions, errors, problems...

admin wrote:

- repaint B25, Warhawks as australian.
- repaint SBD as british
- remove (change for Swordfishes) or repaint Devastators

- change flags on ships
- change Cleveland class to DeRuyter class

Of course, we can do that.
Good choise i think.

so :
1) i remove Devastator for swordfish
2) change Cleveland for Re Ruyter
3) change all US flags for austratian or british flag

I send you the file.

Other job is for you Est !

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Re: Invasion of Port Moresby - suggestions, errors, problems...

admin wrote:

And my suggestion about Moresby 0.2. B25 i really deadly weapon here. IMO the amount of available B25 should be reduced. Maybe 12 instead of 30 ?

20 instead of 40 (can't be 12 or 15)

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Re: Invasion of Port Moresby - suggestions, errors, problems...

It can be 12 or 15 you just have to change the Parenthesis  or somthing like that

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Re: Invasion of Port Moresby - suggestions, errors, problems...

In fact : yes, it can.

20 look me well.

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Re: Invasion of Port Moresby - suggestions, errors, problems...

So, now, "Invasion of port Moresby" is a real Australian vs Japan battle. All flags are changed. But :

I think it would be better if installations looks like different than US (or japan, this island is a Japan island at begining) installation.
Est : Maybe you can repaint some installations ? Files are small, i think it isn't a too big job.

Possible ?

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Re: Invasion of Port Moresby - suggestions, errors, problems...

I can try that, well, but it's more job because instalation textures are in global files.

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Re: Invasion of Port Moresby - suggestions, errors, problems...

ok,

see for texture,

i'll see for global files

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
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  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
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  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
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  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
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