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Two questions about modding BSP

Two questions about modding BSP

Well I use the BSP Ripper extract the mpak file "2_usn_09SOLO.mpak" and I open the file , saw a scn file called usn_09_leyte.scn , I open it , I can,t see any thing inside , Why ?

The other question is how to change ship name in SP ? Which file ? (eg: USS A change to USS B)

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Re: Two questions about modding BSP

I unpacked that mpak and i see many files inside. It's about 58 MB of unpacked files inside many folders. There is a screenshot how it looks on my PC.

http://battlestations.eu/components/com_agora/img/members/4/bspripper.jpg

Tell me - it looks different than other files with similar names ? For example when compared to 2_usn_08SOLO.mpak?


And you can extract other Pacific MPAKs ?

SCN file is a standard TXT file. Open it with notepad or similat software which can open TXT files. I can recommend You Edit Pad Lite. (in our Downloads section)

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Re: Two questions about modding BSP

Unpack file is no problem . problem is when I open the files inside have noting .

http://us.f6.yahoofs.com/hkblog/PbBwH5u … _D3l4jdMqH

http://us.f6.yahoofs.com/hkblog/PbBwH5u … _D2_TzlfmP

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Re: Two questions about modding BSP

You have to change the .SCN file into a readable format, the best application to do that is the standard Notepad, right click the .SCN file, then do the "Open with" command then select notepad and then check mark "always use this application to open this kind of file".

Something along those lines I kinda just did that off the top of my head.

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Re: Two questions about modding BSP

Man , my question is WHY NOTING INSIDE THE .SCN file NOT how to open the .SCN file , please before answer this question read the question .

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Re: Two questions about modding BSP

So... i'm really surprised with that, can't you see the text inside .scn file ? I opened that file before a moment and there is about 450 KB of text. Readable and editable. Try to open with another program. Wordpad (not recommended) Word, EditPad Lite ?

Tipsy3000 wrote:

the best application to do that is the standard Notepad

I can't agree with that. Notepad is just one of applications which can open scn files. But Notepad one positive thing is that program is added to Windows ae But it's not a problem, if You like Notepad, do it with Notepad.

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Re: Two questions about modding BSP

There's noting ! Noting inside the .SCN file ! Can you upload your BSP Ripper to file front let I download it ?

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Re: Two questions about modding BSP

We don't need filefront...

http://battlestations.eu/index.php/en/d … ders-tools

EDIT:

Check filesize of that unpacked scn.
And what about other unpacked files ? For example .dds files ? Can they be opened ?

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Re: Two questions about modding BSP

I still can,t fix it , all the files I unpack are empty . Other problems ? I install BSP in D:\Program Files\Eidos\Battlestations Pacific is that a problem ? Or I install the BSP Ripper , still have to do something before extract files ?
Can you tell me what I not need to do before I extract files ? Can you tell me step by step ? Install the trainer in Where ? (Install in wrong place) Plz I really need your help !

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Re: Two questions about modding BSP

Click for movie

http://www.bsmcommunity.net/downloads/m … ripper.avi

You problem is - files are extracted but they are empty - the reason is unknown for me. My BS Pacific is installed on C:\Program Files. My BSP Ripper is installed on C:\Program Files.

My system is XP (if you are using Vista or Win7 -- try to launch BSP Ripper in administrator mode).

I did nothing special for extracting MPAKs correctly. They just extracting well all the time.
Im using EditPadLite (as a text editor) and Total Commander (as a file manager)

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Re: Two questions about modding BSP

EST stop this isnt like BSM, sorry RTY I was sick while replying and im still sick hard to focus, check your PM it will explain why half of the Mpacks are empty and which ones have something in em and explains why some .SCN are empty

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Re: Two questions about modding BSP

I extract the same mpak and my .nav and .scn are not empty.  Tipsy could you fill me in also. Im kind of curious why his are empty and mine are not. bwbn

http://www.battlestations.eu/components/com_agora/img/members/455/scn.JPG


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Re: Two questions about modding BSP

Tipsy - no idea why i need to stop. Pls explain  this to me (copy that PM to me). I just extracted mpak and there is normal scn file, not empty.

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Re: Two questions about modding BSP

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Re: Two questions about modding BSP

What "copy that PM to me" mean ?

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Latest Message: 6 days, 23 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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