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Mappack 2 - final list of bugs and problems which should be resolved

Mappack 2 - final list of bugs and problems which should be resolved

I created that topic to be sure all know problems bugs or things to do will be resolved before release. Please feel free to add your opinions and new entries.

- Engano - check airfield textures for blinking - fixed
Truk : Aifields and shipyards are too easy to destroy - fixed
- Engano - change flying deck texture on Wasp - fixed
- Engano : 1 costalgun can't be destroyed - fixed
- Engano - change flying deck texture on Enterprise - fixed
- Engano - one Judy dark leopard scheme texture must be fixed - fixed
- Engano - one AA cannot be destroyed- fixed
- Engano - hangar on the water off the map - A1 - fixed
- Engano - clouds?  - fixed - must be applied - fixed
- Engano - add 3 avenger textures - fixed
- Moresby : computer gives wrong units for japan side when 1 player take CV and 1 player take CA - fixed
- Truk - blinking texture on airfield - fixed
- Truk - add 2 Avenger textures - fixed
- Truk -  Aifields and shipyards are too easy to destroy - fixed
- Truk - one AK start position must be fixed - fixed
- Java - add texture for Atlanta- fixed
- Java - add texture for Clemson- fixed
- Java - add texture for York- fixed
- Kwajalein - start position for some japanese destroyers ? - removed form list
- Truk Engano Moresby - add steel colour scheme for some turrets and torpedo launchers - fixed
- Truk Engano Moresby - autolaunch for dupe planes. fixed
- all maps - remove sounds from mpak - fixed

Edited By: admin
13-Jan-10 11:26:42

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Just to note somthing about this problem
- Truk Engano Moresby - autolaunch for dupe planes.

I have tried a bit to figure out the problem and it eludes me terribly, I believe the answer lies inside the MMOD's which seem to give it some sort of classing of what kind of unit it is so the game engine can respond in return on the auto launcher, however since we have duped the same unit I think there is some sort of ID number to each model inside each MMOD, if there is two ID's for a single model the duped unit's ID is ignored so the game wont really register all the information we wanted on the duped unit, this theory of mine seems to explains why the iowa mission pack levels auto launcher works without any of the new unit coding having to be in the global files so I figure it may have something to do with the duped. units.

Well in my opinion unless we can figure out an alternative fix to this, we should just have a go with only one plane texture for each plane, cause although the new textures makes the old planes look awesome, its not a necessary feature to make the map run and or effects map balancing.

2nd on Kwajalien, whats wrong with the DD's? I kinda ran outta harbor space cause the island only had like 3 slots so I just kinda put them parallel to the island.

3rd on sounds, consider it done =P talked with GFD about this one

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Re: Mappack 2 - final list of bugs and problems which should be resolved

okay then - im removing kwajalein problem from list

Tipsy3000 wrote:

Well in my opinion unless we can figure out an alternative fix to this, we should just have a go with only one plane texture for each plane, cause although the new textures makes the old planes look awesome, its not a necessary feature to make the map run and or effects map balancing.

but its not a choice! Imagine that, we can add new units, new planes? what in that case ? we can't add them because they cannot autolaunch ? Dupe plane is like a new plane.

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Wildcat, Dauntless, Avenger are in prepatch.

We can't change them without Dupe Unit. Or they will be changed for all the game !




Tipsy3000 wrote:

I believe the answer lies inside the MMOD's which seem to give it some sort of classing of what kind of unit it is so the game engine can respond in return on the auto launcher, however since we have duped the same unit I think there is some sort of ID number to each model inside each MMOD, if there is two ID's for a single model the duped unit's ID is ignored

So : autolaunch will run with dupe unit if original unit isn't here ? right ?

I'll try that, and tell you the result.

admin wrote:

- Engano - clouds?

What about clouds ?




Admin : you can add :

Enganao : 1 costalgun can't be destroyed

Moresby : compute give wrong units for japan side when 1 player take CV and 1 player take CA

Truk : Aifields and shipyards are too easy to destroy

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Velcor wrote:

admin wrote:
- Engano - clouds?
What about clouds ?

Clouds are white - looks a little strange on evening skies. I'll try to change that colour.

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Added problem with start  position for AK on Truk

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Tipsy3000 wrote:

2nd on Kwajalien, whats wrong with the DD's?

One of them can't go away with IA. he is blocked.

And some ships are positionning on the border of the island, not in the water. And at beginning, falling in the water with a noise.

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Re: Mappack 2 - final list of bugs and problems which should be resolved

List updated.

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Yesterday last problem with autolaunch duped planes was fixed. At this moment in our opinions maps are bugsfree and balanced well.

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Just out of curiosity what was the fix to make dupe units auto launch? I suspect it was a stupid little mistake we were making or missing a small error

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Re: Mappack 2 - final list of bugs and problems which should be resolved

Tipsy3000 wrote:

Just out of curiosity what was the fix to make dupe units auto launch? I suspect it was a stupid little mistake we were making or missing a small error

Answer is on hidden forum.

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