Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

New map

New map

Aims of the Allies.
1.Destroyer German forces
2.Aircraft carrier must survive
Units.
DD.Fletcher and Clemson
CV Ark Royal
BB.King George V and Hood
CA.Doretshire and Norfolk
Slots.
1.CV/DD/DD
2.BB/DD/DD
3.BB/DD/DD
4.CA/CA/DD
Alternatives.
Ark Royal-HMS Hermes
Hood-Renown
Dorestshire and Norflok-York
Please order one fletcher class destroyer ORP Piorun named as the first of the units established visual contact with the Bismarck

Aims of the German
1.Destroyer Force ‘’H’’
2.Bismarck must survive
Units
DD Zerstroyer 1
BB Bismarck
CA Prizn Eugen
CL Emdem
PT Schellboot
Help Cruiser Kormoran
SS U-boots
Slots.
1.BB/DD/PT/PT/PT/PT
2.CA/DD/DD/PT/PT/PT/PT
3.CL/DD/DD/DD/DD/PT/PT
4.Help Crusier/SS/SS/PT/PT
Alternatives
Bismarck-Kongo
Prinz Eugen-Mikuma
Z-1 – Shimakaze
U-boos- Submarine typ B
Schellboot- jap PT
Emdem-Kuma

Help cruiser to armed with AK [I wrote about this forum]

http://www.battlestations.eu/components/com_agora/img/members/147/bismarck.png

Edited By: kwiatek
17-Feb-10 11:50:56
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kwiatek
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Re: New map

first we would have to create the bismark and all the other german boats
that would take a while

pillyGG
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Re: New map

Philly, it's Bismarck, not Bismark

Sorry, but it drives me crazy whenever people make the most common spelling mistake when spelling "Bismarck."

Triviaman
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Re: New map

hehe

no work    screenshoot  http://www.battlestations.eu/components … smarck.png

I only win   ----> My good old proverb  ab
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Re: New map

already done painting the Bismarck and Prinz Eugen

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Re: New map

sorry triviaman
didnt know there was a "C"  ab

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Re: New map

This is a good idea f we can implent new units like the Bismarck. But we still need a map! ab

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M0n3y
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Re: New map

Like I said in another topic, oomperial and i are working on a Bismarck.

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Re: New map

Ah, great to hear that! ab

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Re: New map

M0n3y wrote:

Ah, great to hear that! ab

Yeah, I'm really pumped for it. bp

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Re: New map

The Essex will still own the Bismarck ae

But it will be fun to take control of this beast

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Re: New map

I challenge that. Bismarck has godly AA.

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Re: New map

Adm2805 wrote:

I challenge that. Bismarck has godly AA.

It didn't quite help her in real life ae

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Re: New map

Frankly (only joking), its not her fault that the gunners sort of sucked.

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Re: New map

The guns were too advanced to use against Swordfish bombers. They were calculated on planes flying 200km/h whilst the Swordfishes only flew about 120km/h. That explains why not a single Swordfish was shot down. ab

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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