Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

Mappack II Oddities

Mappack II Oddities

Any unanticipated wierdness on the Mappack II scenarios?  The southern Jap airfield on Cape Engano is weak.  The seas are really high on Engano also.  Often waves will wash over the decks of dds.  Old Vella Gulf had the 'shoot the hole' issue.  Mappack I had the island ships could pass through....

ijn1944
Fart
Lieutenant
Activity Points: 319
ranks
useravatar
Offline
84 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

Wierd things in Map pack 2?

Does some of the AKs in Wolf Pack being crewed by Americans despite being Jap ships count?

Triviaman
Spam Police
Administrator
Activity Points: 3145
ranks
useravatar
Offline
1632 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

These waves are created on purpose. Wolfpack waves are big too and they also wash over the decks of dds. But in fact i think it's not something wrong. I just get bored with standard light blue maps (i'm calling that - Coral Sea style) and smooth quiet ocean. Velcor (the creator of both) is a big supporter of every changes we discovered. In fact it was just enough to say that:
- hey Velcor - we can change this...
and there was an answer
- cool - let's change it.

So he easy agreed for these big waves.

And when mappack 1 was created we did not know all of this, what we know now. At this moment we know how to fix problem with ships entering islands (especially Operation Ten-Go) , but... we can't fix it. This would mean all guys with old version of map could nott play with guys using new versions. It would crash immediately.

Problems which i also know:
- Mod Map instead of correct map name in GameLobby for maps from Mappack 1
- Screen messages are hardcoded in mappack 1 - it means they can be displayed only in english.
- Yamato can enter big south island on Engano - but it happened once to me and i think it's game engine problem.
- Emilys dropping torps on the wrong height - but i think AI for Emily is written wrong by developpers
- Blinking textures on Raid on Truk - especially when you are on Bunker Hill.
- Zones forced emersion for subs are too big on Tokyo Express and Engano.
- Some screen messages are mispelled or mistyped in some languages.

During the tests we found many problems and bugs, but Modders really tried to find them and fix them. I remember also subs may pass under the islands on Tokyo, wrong avoid zoness, wrong zones for mountains (it means plane could fly through mountain), many problems with autolaunch planes and especially with these planes using multitextures. Truk Engano and Moresby contains more than one texture for the same type of plane. For example - 3 kates, 3 sbd 3 wildcat, 3 TBF textures on Engano. But we could not force these planes to autolaunch. Finally we located this and it was corrected/. Additional problem - the location of coastal guns and AA guns. Wrong values  means they are indestructible.

Take a look for Solomon japanese airfields, that island (with changed textures) is used for Moresby too. Easy to recognise. But on original map - Solomon - you can not destroy two of these AA guns on this island. On Moresby you can - it's fixed!

Last problem which I remember - shipyards. Especially on Kwajalein some PT boats could not exit the shipyard. But it's also fixed.

Interesting thing - we fixed mappack 1 a little. That what we could do and keep compatibility. But perhaps no one noticed that. Our fix - it was optimisation - remove unused files from maps. Before this operation Mappack 1 filesize - it was about 310 MB - after - it's about 198 MB. And these new versions are 100 % compatible with old versions. Some software servers, where mappacks are added, offering 1.1 version and it's written in ChangeNotes.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
Battlestations Fan
Rear Admiral
Activity Points: 6184
ranks
useravatar
Offline
2072 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

Thanks for the info.  I think the strange stuff makes the game more interesting.

ijn1944
Fart
Lieutenant
Activity Points: 319
ranks
useravatar
Offline
84 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

Triviaman wrote:

Does some of the AKs in Wolf Pack being crewed by Americans despite being Jap ships count?

And this was done by purpose too. It gives us greater diversity of used ships. Remember that we can't add new unit. So IMO it's good to see one more ship type in this map.

Another interesting fact about Wolfpack which i remembered now. The hulls numbers. Each sub (and also other ships) has his own hull number. Small detail but it was important for us to find it and change it ab

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
Battlestations Fan
Rear Admiral
Activity Points: 6184
ranks
useravatar
Offline
2072 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

But Est, we have both Jap and US AKs models, for all three types of AKs availible to us.  I should know because I observe carfeully each level.  We SHOULD have Jap Cargo ships, Fleet Oilers and Troop Transports, as well as their American counterparts

Well, at least I THINK so anyway

Triviaman
Spam Police
Administrator
Activity Points: 3145
ranks
useravatar
Offline
1632 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

Yes - you have right. There is japanese troop transport amd we used american troop transport. I don't know why ab Probably because noone reported this as problem or error.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
Battlestations Fan
Rear Admiral
Activity Points: 6184
ranks
useravatar
Offline
2072 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

Maybe some prisoners got loose and commandeered the ship?

ijn1944
Fart
Lieutenant
Activity Points: 319
ranks
useravatar
Offline
84 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

Well that is a possibility... or maybe they are TRAITORS! ( lol )

Triviaman
Spam Police
Administrator
Activity Points: 3145
ranks
useravatar
Offline
1632 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

What about the forts on truk? The northern ones and one of the lowers ones have a range of 1.8. I assume its left over from it being a sp map? I can sort of understand the ones to the north but I was caught off gaurd on the southern fort, I had no idea what was pounding my bb untill I watched the fort fire at 1.8 and hit me.

Battleshipman
Seaman
Activity Points: 11
ranks
useravatar
Offline
15 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

All installations on Truk were tested watched and discussed by team. We decided to lower power of northern fortress (it was Super Heavy, now its Heavy Fortress) and leave southern fortress as is (Super Heavy). It's additional task for Allied to eliminate or stay at safe distance from these installations. It's described in Screen Messages (when map is loading) and i also created article with map of installations here:

http://battlestations.eu/index.php/en/g … id-on-truk

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
Battlestations Fan
Rear Admiral
Activity Points: 6184
ranks
useravatar
Offline
2072 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

forts is easy to destroy no problem

I only win   ----> My good old proverb  ab
Squadron Players Battlestations Midway ---> http://www.xfire.com/communities/bandito/
http://img22.imageshack.us/img22/2878/100dollar03june.gif

Adi_POL
Old Veteran
Commodore
Activity Points: 2040
ranks
useravatar
Offline
1138 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

I would think a whirpool that sucks ships to the bottom would be welcome....  Then there's that lame waterfall on Java Sea.

ijn1944
Fart
Lieutenant
Activity Points: 319
ranks
useravatar
Offline
84 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

hooo !! what a nice job ijn1944 ! A full debriefing !
But it's too late for that. Where were you when we ask for betateam and testers ?

I remember when i was waiting for test maps, but there was nobody ... or only 1 or 2 beta tester.
and we almost ever test maps in 4/4 mode. Not enought beta tester. Difficult to test balancing ...

Some things you speak about are choice. Too late to have your opinion. Other are mistake we didn't saw. Too late to change some.

ao

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Re: Mappack II Oddities

Avoid zone in Ten-go can be fixed, yamato will stop to climb the montain.
US people on japanese ship too.
and other things.

but it's a job, not only ten minutes ! and need to be tested to be sure.

Ready for help IJN1944 ?

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1690
Total Polls:
69
Total Posts:
23071
Total Posts Today:
1
User Info:
 
Total Users:
20738
Newest User:
ngan34017136902821
Members Online:
0
Guests Online:
780

Online: 
There are no members online

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 19 hours, 39 minutes ago
  • N_Trainz : What game and mod are you dealing with?
  • Runsva : Can someone PLEASE help me i can't install anything on my game it just keeps crashing!!
  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
  • Legendary Da : No, no, not problem at all; I am already grateful that you were thinking about this subject, I can wait as long as you need to. Thanks for the help (again), and feel no need to rush this subject; we all know that the life comes first. :)
  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
  • N_Trainz : To Legendary Da: I been trying to work on that actually, what I'm experiencing is the pack size> I already made it a light version of the mod, so hopefully this weekend maybe, might be sooner
  • Legendary Da : To N_Trainz: So, um... I can't exactly download from Mega for some reason; so could u upload that mod to Moddb? I am sorry for making extra work for you, and I TOTALLY understand if u can't upload it again; so, do as you want; I just wanted to say somehow I couldn't dl the mod (btw, why isn't the PM working?). U don't have to post the link either; I'll find it from the site if u upload it. Thanks whatever u do, and so sorry for the extra wish. :/
  • Runsva : Anyone there??
  • Runsva : That is on the zyy modding pack v1.0.3 forum.
  • Runsva : If that hepls...
  • Runsva : The link that I donloaded from is the one message before the last one on page 4 on this forum because all the others are for some reason down.
  • YamatoFavor : Zyy eh... doubt I installed successfully and seems like I lost the build
  • Axis_Crusher : Well I am aware of that mod, but I've never installed it. I'll ask around if I can find someone that successfully installed it.
  • Runsva : The zyy modding pack v1.0.3
  • Axis_Crusher : Just so we're on the same page which mod are you trying to install?
  • Runsva : Game*
  • Runsva : Do i need to make a copy of my gamr folder like Battlestations Midway?
  • Runsva : No I didn't install it into a separate directory, it is in steamapps - - > common like any other steam game.

Only registered users are allowed to post

Now Online

None

Birthdays

BusyOCAMPO Send PM
birthday is today!

samuraj Send PM
birthday will Wednesday, 01 March 2017

Gabriel_03 Send PM
birthday will Thursday, 02 March 2017

TorpedoFish Send PM
birthday will Friday, 03 March 2017