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esenthel world_editor

esenthel world_editor

Its not even sure this is going to be our engine , but....

http://www.esenthel.com/?id=tool/world_editor

very clear and helpfull

does not explaine how textures are added to the world editor.
I couldn't find how to do that.
Maybe one of you has better luck

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Re: esenthel world_editor

What about this?

http://www.esenthel.com/wiki/index.php? … rld_Editor

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
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Re: esenthel world_editor

ill be more specific

http://www.esenthel.com/?id=tool/world_ … eral_usage

at 1:24 he selects a texture using right mouse button

http://battlestations.eu/components/com_agora/img/members/39/mini_esenthal.JPG

as you can see there are no textures. This makes sense, becasue we will have to make them.
Thats not the problem, since we have you, EST ab.

The problem is how do you add these textures to the list so they can be used?

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Re: esenthel world_editor

Yes of course i'll try to make every texture we will need. You can count my textures in ab

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

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Re: esenthel world_editor

I found out how to do it.

you need to make the material in the mesh editor first.
the world editor can only use  MTRL files as textures, which are made by the mes

http://www.esenthel.com/?id=tool/mesh_editor/materials

press overwrite to save, even if the MTRL does not exist yet.
then go back to the world editor,
and you can add the material to the hieghtmap texture

http://battlestations.eu/components/com_agora/img/members/39/mini_naamloos.JPG

its not a pretty one and it glitched, but it works

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Latest Message: 6 days, 4 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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