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Tokyo Express new map concept is already done.

Tokyo Express new map concept is already done.

My second proposition.


Note:The chances of both sides are equal. IJN has SS and extra CL, but US fleet has CV with planes and PTs.


Based on Raid on Balikpapan (Single Player- USA Campaign , This is the fifth mission )


Screens taken from Balikpapan. Please note - this is night map.

http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-07-20-11-12-23-67.jpg

http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-07-20-11-12-30-35.jpg

http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-07-20-11-12-40-05.jpg

http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-07-20-11-12-36-38.jpg


Tokyo Express


http://battlestations.eu/components/com_agora/img/members/10/mini_022.jpg
   
The islands which are located on the map come from the Tokyo Express in the U.S. Campaign maps Runing the Palawaan Passage unfortunately they are forts, which will need to be removed

http://battlestations.eu/components/com_agora/img/members/10/mini_aa.jpg


Imperial Fleet


slot 1  AK-IJN01 AK-IJN02 DD-IJN03 DD-IJN04

slot 2  CL-IJN05 DD-IJN06 SS-IJN07 SS-IJN08

slot 3  CL-IJN09 DD-IJN10 DD-IJN11 CA-IJN12

slot 4  CL-IJN13 DD-IJN14 DD-IJN15 CA-IJN16


Total - 2xCAs, 3xCLs, 6xDDs, 2xAKs, SS


Key units -  2xCAs, 2xAKs


US fleet


slot 1 CV-US01 DD-US02 PT-US03

slot 2 AK-US04 DD-US05 PT-US06 DD-US07

slot 3 CL-US08 DD-US09 CA-US10

slot 4 CL-US11 DD-US12 DD-US13 CA-US14


Total - 2xCAs, 2xCLs, 6xDDs, CV, AK, 2xPTs


Key units: CV, AK, 2xCAs



Note - There is no place for BBs . Please add to USA fleet DeRoyter (2xCLs), York (2xCAs), Hermes (CV), Class Clemson(4xDD)
Class Fletcher (2xDDs), AK, (2xPTs) Elco

In JPN Kiso (3xCLs),Tone (2xCAs), Minekaze (2xDDs), Fubuki (1xDDs), Shinekaze (3xDDs), SS Typ B, AK(2x)


I hope you like my idea and i balanced units well, but if you have any idea how to improve map - please add your opinion or description here

Edited By: admin
20-Jul-09 10:51:44

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Re: Tokyo Express new map concept is already done.

Okay - for me this can be really crazy night madness ab

My opinion - i will test this map with pleasure.

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Re: Tokyo Express new map concept is already done.

http://battlestations.eu/components/com_agora/img/members/10/mini_units1.jpeg

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Re: Tokyo Express new map concept is already done.

yeah, the Hermes! ab
nice work adi ab

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Re: Tokyo Express new map concept is already done.

i'll make this map after the Indain Ocean Raid is finished and approven

btw, have you seen what Admiral becton has done?

Now that's a real night

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Re: Tokyo Express new map concept is already done.

oi, i spoke to soon

looks like the palawan pas is one solid peace of land

not indiviual islands

I can't use them

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Re: Tokyo Express new map concept is already done.

M0n3y not adi but Adi ag

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Re: Tokyo Express new map concept is already done.

How about remove them all (Balikpapan) ? Then you can get clear (no terrain) night map and maybe its possible to add islands taken from other maps ?

There is no reason to use concrete island model. These islands on Adi map are just only icons showing terrain positions. Pls use any islands you can easy import to this clear night map (different - if its possible).

Jusy my 5 cents ab You know better ab

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Re: Tokyo Express new map concept is already done.

Have you seen Admiral Bectons new textures?

now thats a night (map)

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Re: Tokyo Express new map concept is already done.

Hmm interesting concept, though for some reason I feel the Hermes will balance the map in favor of the US but we wont know till we try till then, very nice concept!

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Re: Tokyo Express new map concept is already done.

We can use recent mission of U.S. campaign, there are 3. 4  separately islands and there probably will not need to be cutted . So we can use these instead of islands taken from third map.

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Re: Tokyo Express new map concept is already done.

Adi_POL wrote:

M0n3y not adi but Adi big_smile

i'm sorry, Adi ab

i'm still wondering how you can add and remove islands...

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Re: Tokyo Express new map concept is already done.

M0n3y wrote:

Adi_POL wrote:

M0n3y not adi but Adi big_smile

i'm sorry, Adi ab

i'm still wondering how you can add and remove islands...

You mean on Adi picture or in game ?

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Re: Tokyo Express new map concept is already done.

both actually :p

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Re: Tokyo Express new map concept is already done.

Oh...  On this screenshot - its done using Photoshop. Just copy/paste sometimes retouched a little ab

On map - it can be done by gaming...

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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