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BSP Island Capture Skirmish tweaks

BSP Island Capture Skirmish tweaks

How can I replace the carrier-spawned J2M in the carrier battles map pack with the A6M? I want to do this as it's historically inaccurate that J2Ms fly from flat-tops. Also I want to replace the land-based Zekes with the Ki-43 in some maps. Is it possible?
All changes are for offliine single-player use only.

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Re: BSP Island Capture Skirmish tweaks

Carrier battles mappack is multiplayer mappack, right? It means if you do this, your game will crash immediately everytime you will try to play or host these maps. You can do it for single player maps.

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I am playing Pacific as PL EST PL

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Re: BSP Island Capture Skirmish tweaks

EST_PL wrote:

Carrier battles mappack is multiplayer mappack, right? It means if you do this, your game will crash immediately everytime you will try to play or host these maps. You can do it for single player maps.

It's also for single player. Also, how can I change the type of units (planes, subs and ships including carriers) on each map? I am not familiar with modding for BSP, so I need instructions on how to change these units? For example, I'm bored of the Soryu as it appears on many of the carrier maps, so how do I replace it with the kaga, akagi or shoho? And how do I change the amount of command points for skirmish island capture? Please tell me as I want to learn how to mod in BSP.

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Re: BSP Island Capture Skirmish tweaks

I suggest You ask Midway Modders about modding guide. It's available here. http://battlestations.eu/index.php/en/d … ders-tools Even if it's not designed for BSP, I found that these games are created similar way. So with Modding Guide for Midway you can find some rules for Pacific easy.

You need BSP Ripper to unpack and pack mpaks, txt editor (Notepad for example) for some changes in LUA files. Usefull tool for job like this is any tool with option - find string. It searching a string (for example - Soryu) in many files at once. I can recommend Total Commander.

And maybe you can create similar guide for BSP - based on BSM guide.

PS Personally i'm sure we can find easy all these ordinary things like replacing ships renaming ships or even creating maps for BSP. Unfortunately there is not so much guys interested with that.

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I am playing Pacific as PL EST PL

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Re: BSP Island Capture Skirmish tweaks

What do I need to edit and view the LUA files and where can I get these tools? And if I get the tools, where the files that I want to modify to replace the units located?

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Re: BSP Island Capture Skirmish tweaks

There are fundamentals. All files in BSP game are packed in mpak format. You can compare MPAK format to ZIP file or RAR file (in fact it's modified ZIP file). We have lucky guys, because we have tool for extracting and packing MPAK archives. For BSM it's BSMRipper, for BSP it's BSP Ripper (they are not compatible). Simple download and install (i suggest You do not install into Program Files if You use Vista or 7) and run. Okay - BSPRipper can be downloaded here: http://battlestations.eu/index.php/en/d … ders-tools

Before unpacking please remember all files in MPAK archive are placed in one folder. ALWAYS REMEMBER about backuping your original files. All files must be in their original location, it means you cannot move them if you dont know what you are doing. Okay.

Simple click OPEN Game .MPAK button (you can find MPAKs inside your Battlestations Pacific/mpaks/ directory, then you will get list of files inside MPAK folder. Click Select All then Extract Selected Files. Done. You can find extracted MPAK inside BSPRipper/Extracted Files folder (there, where you have BSPRipper installed). Inside MPAK you can find many files with different extensions.

Examples:
MMOD - 3D object like plane, building, ship gun tower aa gun, bullet,insland etc etc
DDS - texture file in format created by NVidia. You can download Adobe Photoshop plugin to open and save DDS files
FSB - sound  files (something similar to the .wav)
DEF - small txt files describing  usage of usage of FSB files.
PES - particles effects. They are text files describing effects like gunshot (fire and smoke) when you launching salvo, or plane hitting sea or other like that.
LUA - there are text files describing many aspects of this game. It using special scripting language called LUA, but it's not hard to learn LUA, because it;s very simple - even if you are not programmer. But you still need to know some coomputer fundamentals. LUA describing many many things, like ship names, positions, artificial inteligence, environment, amount of units color of water, clouds....

With LUA you can also create some scripts for single player missions. For example every BSP single player mission scenario is described in LUA files.

There are more files, but at this moment it's enough.

Now you need some knowledge (it's available in Midway Modders Guide), some experience (you can get it for free trying to mod BSP), and some tools to edit these files.

BSP Ripper (I described it before)
MMOD - no known tool to import and edit, even import is impossible at this moment
DDS - NVidia plugin for Photoshop http://developer.nvidia.com/object/phot … ugins.html
FSB - converter from wav to fsb can be found here: http://www.fmod.org/index.php/download
PES, LUA, DEF - it can be opened with ordinary Windows Notepad, personally i use EditPadLite http://battlestations.eu/index.php/en/d … xt-editors

Also usefull tools - Total Commander (it can search for all instances of one string in many files at once)
Win Merge - it can compare two files for their difference.

Remember - one MPAK missing - crash game, one LUA created wrong - crash game (even if it's missing coma or dot) one file missing inside MPAK archive - crash game, one file with wrong filename - crash game. ALWAYS BACKUP  your original MPAK. Better twice if you are not sure.

After all changes done by You, You just need to build new MPAK using BSP Ripper. Simple click Select MPAK folder and choose folder contains all files for this MPAK (usually it's folder created by BSP Ripper when extracting) and pack it using Pack New MPAK button. You can find your new MPAK in BSPRipper/NewMPAKs folder.

After this you just need to replace original MPAK with that new MPAK you created and launch game for test.

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Re: BSP Island Capture Skirmish tweaks

Thanks a lot, m8!

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Re: BSP Island Capture Skirmish tweaks

Can I have a list of all the names of each island capture map for skirmish in the mpak file including the dlc maps?

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Re: BSP Island Capture Skirmish tweaks

Have you asked Midway Modders for Midway Modders Guide? Modding Battlestations it's not easy job. It's not only one file. You need to change files, but also descriptions in LUA files.

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Re: BSP Island Capture Skirmish tweaks

Yeah, I have it with me. Now I need a list of the island capture levels as they appear in the mpak files folder.

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Re: BSP Island Capture Skirmish tweaks

Yes - You need to locate MPAKs which contains Island Capture level. The one of changes in BSP is - there is much more MPAK when  comparing to BSM. So - find isnalnd capture levels and locate LUA files (sometimes it's also called .SCN file - file which contains all mission details). SCN files are ordinary txt files and can be edited by TXT editor.

PS: I forgot to describe SCN file before.

PS2: If You have unpacked MPAKs - you can use tool for searching string inide many files. For example you can search for any instances of Soryu inside whole unpacked MPAK. Total Commander can do it.

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Re: BSP Island Capture Skirmish tweaks

There's too many files. What is the name of the parent folder that contains all the levels for island capture skirmish?

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Re: BSP Island Capture Skirmish tweaks

I don't know because I don't have Carrier Battles. Usually all mpaks are placed in mpak/ folder. But if you want i can paste all MPAKs list from normal installation. Thanks to that you can search for the other.

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Re: BSP Island Capture Skirmish tweaks

Yeah if u don't mind, then please post the mpaks list. Also how can I change the command points amount  in island without the mod?

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Re: BSP Island Capture Skirmish tweaks

List of all MPAKs in default Battlestations Pacific instalation - polish version of BSP

Code:


mpak/classes/ (that folder contains units)

Class_1.mpak
Class_10.mpak
Class_11.mpak
Class_12.mpak
Class_124.mpak
Class_13.mpak
Class_14.mpak
Class_15.mpak
Class_17.mpak
Class_18.mpak
Class_19.mpak
Class_193.mpak
Class_194.mpak
Class_195.mpak
Class_196.mpak
Class_197.mpak
Class_198.mpak
Class_199.mpak
Class_2.mpak
Class_20.mpak
Class_200.mpak
Class_205.mpak
Class_207.mpak
Class_21.mpak
Class_224.mpak
Class_226.mpak
Class_23.mpak
Class_234.mpak
Class_235.mpak
Class_238.mpak
Class_239.mpak
Class_24.mpak
Class_240.mpak
Class_242.mpak
Class_243.mpak
Class_246.mpak
Class_247.mpak
Class_248.mpak
Class_25.mpak
Class_27.mpak
Class_270.mpak
Class_271.mpak
Class_272.mpak
Class_273.mpak
Class_276.mpak
Class_28.mpak
Class_29.mpak
Class_3.mpak
Class_30.mpak
Class_31.mpak
Class_35.mpak
Class_353.mpak
Class_36.mpak
Class_37.mpak
Class_39.mpak
Class_4.mpak
Class_40.mpak
Class_41.mpak
Class_425.mpak
Class_426.mpak
Class_427.mpak
Class_43.mpak
Class_48.mpak
Class_50.mpak
Class_51.mpak
Class_52.mpak
Class_53.mpak
Class_57.mpak
Class_58.mpak
Class_59.mpak
Class_60.mpak
Class_61.mpak
Class_628.mpak
Class_67.mpak
Class_68.mpak
Class_69.mpak
Class_7.mpak
Class_70.mpak
Class_71.mpak
Class_73.mpak
Class_75.mpak
Class_77.mpak
Class_780.mpak
Class_790.mpak
Class_8.mpak
Class_81.mpak
Class_83.mpak
Class_85.mpak
Class_86.mpak
Class_87.mpak
Class_9.mpak
Class_90.mpak
Class_91.mpak
Class_92.mpak
Class_93.mpak
Class_94.mpak
Class_95.mpak
Class_96.mpak
Class_enemy_100.mpak
Class_enemy_101.mpak
Class_enemy_102.mpak
Class_enemy_103.mpak
Class_enemy_104.mpak
Class_enemy_108.mpak
Class_enemy_109.mpak
Class_enemy_110.mpak
Class_enemy_112.mpak
Class_enemy_113.mpak
Class_enemy_116.mpak
Class_enemy_117.mpak
Class_enemy_118.mpak
Class_enemy_121.mpak
Class_enemy_125.mpak
Class_enemy_133.mpak
Class_enemy_134.mpak
Class_enemy_135.mpak
Class_enemy_136.mpak
Class_enemy_150.mpak
Class_enemy_151.mpak
Class_enemy_152.mpak
Class_enemy_154.mpak
Class_enemy_156.mpak
Class_enemy_158.mpak
Class_enemy_159.mpak
Class_enemy_16.mpak
Class_enemy_162.mpak
Class_enemy_163.mpak
Class_enemy_166.mpak
Class_enemy_167.mpak
Class_enemy_171.mpak
Class_enemy_172.mpak
Class_enemy_174.mpak
Class_enemy_175.mpak
Class_enemy_183.mpak
Class_enemy_186.mpak
Class_enemy_189.mpak
Class_enemy_203.mpak
Class_enemy_204.mpak
Class_enemy_26.mpak
Class_enemy_274.mpak
Class_enemy_277.mpak
Class_enemy_32.mpak
Class_enemy_332.mpak
Class_enemy_333.mpak
Class_enemy_34.mpak
Class_enemy_354.mpak
Class_enemy_355.mpak
Class_enemy_356.mpak
Class_enemy_38.mpak
Class_enemy_45.mpak
Class_enemy_46.mpak
Class_enemy_5.mpak
Class_enemy_777.mpak
Class_own_100.mpak
Class_own_101.mpak
Class_own_102.mpak
Class_own_103.mpak
Class_own_104.mpak
Class_own_108.mpak
Class_own_109.mpak
Class_own_110.mpak
Class_own_112.mpak
Class_own_113.mpak
Class_own_116.mpak
Class_own_117.mpak
Class_own_118.mpak
Class_own_121.mpak
Class_own_125.mpak
Class_own_133.mpak
Class_own_134.mpak
Class_own_135.mpak
Class_own_136.mpak
Class_own_150.mpak
Class_own_151.mpak
Class_own_152.mpak
Class_own_154.mpak
Class_own_156.mpak
Class_own_158.mpak
Class_own_159.mpak
Class_own_16.mpak
Class_own_162.mpak
Class_own_163.mpak
Class_own_166.mpak
Class_own_167.mpak
Class_own_171.mpak
Class_own_172.mpak
Class_own_174.mpak
Class_own_175.mpak
Class_own_183.mpak
Class_own_186.mpak
Class_own_189.mpak
Class_own_203.mpak
Class_own_204.mpak
Class_own_26.mpak
Class_own_274.mpak
Class_own_277.mpak
Class_own_32.mpak
Class_own_332.mpak
Class_own_333.mpak
Class_own_34.mpak
Class_own_354.mpak
Class_own_355.mpak
Class_own_356.mpak
Class_own_38.mpak
Class_own_45.mpak
Class_own_46.mpak
Class_own_5.mpak
Class_own_777.mpak

mpak\global\ (global definitions, effects, shaders, list of units etc etc)

G_S_L_F_R.mpak
Game_Global.mpak
GGame__OnInit.mpak
GGame__OnInitOnce.mpak
GGame__OnInitTitle.mpak
GILoading__SLM_LOAD_FRONTEND.mpak
GVMainMenu.mpak
GVMultiMenu__Init.mpak
GVMultiMenu__SceneExit.mpak
GVOptions.mpak
GvSpace_Init.mpak
IngamePrecache.mpak
loading_screen_reload.mpak
loading_screen_scene.mpak
Skel_Init.mpak
Warnings_polish_Ally.mpak
Warnings_polish_Jp.mpak

mpak\scenes\ (list of maps)

0_ijn_01.mpak
0_ijn_02.mpak
0_ijn_03.mpak
0_ijn_04.mpak
0_ijn_05.mpak
0_ijn_06.mpak
0_ijn_07.mpak
0_ijn_08.mpak
0_ijn_09.mpak
0_ijn_10.mpak
0_ijn_11.mpak
0_ijn_12.mpak
0_ijn_13.mpak
0_ijn_14.mpak
0_IJN_AirTraining.mpak
0_IJN_SeaTraining.mpak
0_scene1.mpak
0_scene2.mpak
0_scene3.mpak
0_scene4.mpak
0_scene5.mpak
0_scene6.mpak
0_scene7.mpak
0_scene8.mpak
0_usn_01.mpak
0_usn_02.mpak
0_usn_03.mpak
0_usn_04.mpak
0_usn_05.mpak
0_usn_06.mpak
0_usn_07.mpak
0_usn_08.mpak
0_usn_09.mpak
0_usn_10.mpak
0_usn_11.mpak
0_usn_12.mpak
0_usn_13.mpak
0_usn_14.mpak
0_USN_AirTraining.mpak
0_USN_SeaTraining.mpak
1_ijn_01SOLO.mpak
1_ijn_02SOLO.mpak
1_ijn_03SOLO.mpak
1_ijn_04SOLO.mpak
1_ijn_05SOLO.mpak
1_ijn_06SOLO.mpak
1_ijn_07SOLO.mpak
1_ijn_08SOLO.mpak
1_ijn_09SOLO.mpak
1_ijn_10SOLO.mpak
1_ijn_11SOLO.mpak
1_ijn_12SOLO.mpak
1_ijn_13SOLO.mpak
1_ijn_14SOLO.mpak
1_IJN_AirTrainingSOLO.mpak
1_IJN_SeaTrainingSOLO.mpak
1_scene1Com.mpak
1_scene1Du.mpak
1_scene1Esc.mpak
1_scene1IC1.mpak
1_scene1IC2.mpak
1_scene1IC3.mpak
1_scene1SiE.mpak
1_scene2Com.mpak
1_scene2Du.mpak
1_scene2Esc.mpak
1_scene2IC1.mpak
1_scene2IC2.mpak
1_scene2IC3.mpak
1_scene2SiE.mpak
1_scene3Com.mpak
1_scene3Du.mpak
1_scene3Esc.mpak
1_scene3IC1.mpak
1_scene3IC2.mpak
1_scene3IC3.mpak
1_scene3SiE.mpak
1_scene4Com.mpak
1_scene4Du.mpak
1_scene4Esc.mpak
1_scene4IC1.mpak
1_scene4IC2.mpak
1_scene4IC3.mpak
1_scene4SiE.mpak
1_scene5Com.mpak
1_scene5Du.mpak
1_scene5Esc.mpak
1_scene5IC1.mpak
1_scene5IC2.mpak
1_scene5IC3.mpak
1_scene5SiE.mpak
1_scene6Com.mpak
1_scene6Du.mpak
1_scene6Esc.mpak
1_scene6IC1.mpak
1_scene6IC2.mpak
1_scene6IC3.mpak
1_scene6SiE.mpak
1_scene7Com.mpak
1_scene7Du.mpak
1_scene7Esc.mpak
1_scene7IC1.mpak
1_scene7IC2.mpak
1_scene7IC3.mpak
1_scene7SiE.mpak
1_scene8Com.mpak
1_scene8Du.mpak
1_scene8Esc.mpak
1_scene8IC1.mpak
1_scene8IC2.mpak
1_scene8IC3.mpak
1_scene8SiE.mpak
1_usn_01SOLO.mpak
1_usn_02SOLO.mpak
1_usn_03SOLO.mpak
1_usn_04SOLO.mpak
1_usn_05SOLO.mpak
1_usn_06SOLO.mpak
1_usn_07SOLO.mpak
1_usn_08SOLO.mpak
1_usn_09SOLO.mpak
1_usn_10SOLO.mpak
1_usn_11SOLO.mpak
1_usn_12SOLO.mpak
1_usn_13SOLO.mpak
1_usn_14SOLO.mpak
1_USN_AirTrainingSOLO.mpak
1_USN_SeaTrainingSOLO.mpak
2_ijn_01SOLO.mpak
2_ijn_02SOLO.mpak
2_ijn_03SOLO.mpak
2_ijn_04SOLO.mpak
2_ijn_05SOLO.mpak
2_ijn_06SOLO.mpak
2_ijn_07SOLO.mpak
2_ijn_08SOLO.mpak
2_ijn_09SOLO.mpak
2_ijn_10SOLO.mpak
2_ijn_11SOLO.mpak
2_ijn_12SOLO.mpak
2_ijn_13SOLO.mpak
2_ijn_14SOLO.mpak
2_IJN_AirTrainingSOLO.mpak
2_IJN_SeaTrainingSOLO.mpak
2_scene1Com.mpak
2_scene1Du.mpak
2_scene1Esc.mpak
2_scene1IC1.mpak
2_scene1IC2.mpak
2_scene1IC3.mpak
2_scene1SiE.mpak
2_scene2Com.mpak
2_scene2Du.mpak
2_scene2Esc.mpak
2_scene2IC1.mpak
2_scene2IC2.mpak
2_scene2IC3.mpak
2_scene2SiE.mpak
2_scene3Com.mpak
2_scene3Du.mpak
2_scene3Esc.mpak
2_scene3IC1.mpak
2_scene3IC2.mpak
2_scene3IC3.mpak
2_scene3SiE.mpak
2_scene4Com.mpak
2_scene4Du.mpak
2_scene4Esc.mpak
2_scene4IC1.mpak
2_scene4IC2.mpak
2_scene4IC3.mpak
2_scene4SiE.mpak
2_scene5Com.mpak
2_scene5Du.mpak
2_scene5Esc.mpak
2_scene5IC1.mpak
2_scene5IC2.mpak
2_scene5IC3.mpak
2_scene5SiE.mpak
2_scene6Com.mpak
2_scene6Du.mpak
2_scene6Esc.mpak
2_scene6IC1.mpak
2_scene6IC2.mpak
2_scene6IC3.mpak
2_scene6SiE.mpak
2_scene7Com.mpak
2_scene7Du.mpak
2_scene7Esc.mpak
2_scene7IC1.mpak
2_scene7IC2.mpak
2_scene7IC3.mpak
2_scene7SiE.mpak
2_scene8Com.mpak
2_scene8Du.mpak
2_scene8Esc.mpak
2_scene8IC1.mpak
2_scene8IC2.mpak
2_scene8IC3.mpak
2_scene8SiE.mpak
2_usn_01SOLO.mpak
2_usn_02SOLO.mpak
2_usn_03SOLO.mpak
2_usn_04SOLO.mpak
2_usn_05SOLO.mpak
2_usn_06SOLO.mpak
2_usn_07SOLO.mpak
2_usn_08SOLO.mpak
2_usn_09SOLO.mpak
2_usn_10SOLO.mpak
2_usn_11SOLO.mpak
2_usn_12SOLO.mpak
2_usn_13SOLO.mpak
2_usn_14SOLO.mpak
2_USN_AirTrainingSOLO.mpak
2_USN_SeaTrainingSOLO.mpak
3_ijn_01SOLO.mpak
3_ijn_02SOLO.mpak
3_ijn_03SOLO.mpak
3_ijn_04SOLO.mpak
3_ijn_05SOLO.mpak
3_ijn_06SOLO.mpak
3_ijn_07SOLO.mpak
3_ijn_08SOLO.mpak
3_ijn_09SOLO.mpak
3_ijn_10SOLO.mpak
3_ijn_11SOLO.mpak
3_ijn_12SOLO.mpak
3_ijn_13SOLO.mpak
3_ijn_14SOLO.mpak
3_IJN_AirTrainingSOLO.mpak
3_IJN_SeaTrainingSOLO.mpak
3_scene1Com.mpak
3_scene1Du.mpak
3_scene1Esc.mpak
3_scene1IC1.mpak
3_scene1IC2.mpak
3_scene1IC3.mpak
3_scene1SiE.mpak
3_scene2Com.mpak
3_scene2Du.mpak
3_scene2Esc.mpak
3_scene2IC1.mpak
3_scene2IC2.mpak
3_scene2IC3.mpak
3_scene2SiE.mpak
3_scene3Com.mpak
3_scene3Du.mpak
3_scene3Esc.mpak
3_scene3IC1.mpak
3_scene3IC2.mpak
3_scene3IC3.mpak
3_scene3SiE.mpak
3_scene4Com.mpak
3_scene4Du.mpak
3_scene4Esc.mpak
3_scene4IC1.mpak
3_scene4IC2.mpak
3_scene4IC3.mpak
3_scene4SiE.mpak
3_scene5Com.mpak
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Commander_29 wrote:

Also how can I change the command points amount  in island without the mod?

GVMultiMenu__Init.mpak

find scripts/datables/multiglobals.lua and change

Code:



    [5] = {--"MLS_RESOURCE"

        [0] = { [999999] = "FE.multi_commandpointlimit_desc",  ["Default"] = true,--["MenuDIS"] = true,

PS. That code is taken from modded version (999999 points mod) Original value should be 1200.

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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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