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My map idea

My map idea

Yea probably similarly proposed but eh ill give it a shot!

Map name: Cargo by Guadalcanal

Map picture: http://img31.yfrog.com/img31/508/mymapg.jpg

Background: A task force of supplies ships and their escorts are inbound for American marines stationed at Guadalcanal who desperately need the supplies to fight back and destroy Japanese resistance on the island. Japanese intelligence however has located the task force and has immediately dispatched a sub force since their other ships are currently patrolling for American forces or is stuck in the dry docks. Their mission is to prevent the supplies from reaching Guadalcanal giving the Japanese enough time to reinforce their garrisons at Guadalcanal.

Order of battle

U.S
Player 1: DD DD AK
Player 2: DD DD AK
Player 3: DD DD AK
Player 4: DD DD AK

Japan
Player 1: SS SS
Player 2: SS SS
Player 3: SS SS
Player 4: SS SS

Objectives: For the Americans, their objective is to at least get 1 AK or transport ship to the strait on the other side of the map *Indicated by the yellow arrow on the map I made*.

For the Japanese on the other hand, they must sink all AK's BEFORE they reach the strait.

Other notes

The whole idea of this map is to test Gamingfordummys ability to create a kind of map where your object isn't to eliminate a ship but to get one to a specific position.

Apart from that, this map would require a number a strategies and its concept was based off that multiplayer map where you had to get the Jap fleet to the other side of the map. Even if you successfully sink all the submarines there will still be threats coming from the end islands via Forts blasting away at your transports, which prevents a AK rush without escorts to win the battle.

I couldnt however decide how many forts to put on the map in total so I just stuck to at the end of the map where the AK's needed to go, if this map ever does get made and the US win too easily then sure add more Forts to say... the middle island.

Oh and why Subs and not ships for the Japanese you ask? There isn't any real big Sub operation missions mutliplayer wise at most theres like 2 subs on one map for each team! I know they can be somewhat slow, but I enjoy sub ops especially in the heat in battle in BSM.

Last note for Nemesis

Dude your icon pack for making maps is awesome ^^ but your missing the AA stations and land artillery icons.

Edited By: Tipsy3000
22-Jul-09 20:50:13

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Tipsy3000
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Re: My map idea

Not bad , not bad we add on central island 4 forts, island on north 1 fort , island on south 1 fort and 2 islands on west 2x2 forts
So  4+1+1+4= 10 forts maybe too many but we see after. ab

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Adi_POL
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Re: My map idea

okay, okay

not a bad idea

i can play around with the get to position to acieve mission objective

so far i stil havent (totally) gotten to it

but the map ideas are beginning to pile up

we should really start piecing together a moddersteam that can make basic maps

Cause so far we have 4 ideas, yet i haven't even been able to work on the next map

Gamming-for-dummys
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Re: My map idea

well, if we rush on this to get all maps done, the result isn't going to be good bcs we worked to fast
just ease up and work map by map

great idea Tipsy ab

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Re: My map idea

We can go further on this, but I'd like to hear more ideas around Guadalcanal.

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Re: My map idea

Not bad, not bad. Its cool because it sort of flips the table a little bit.

Midway and Pacific as Adm2805

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