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Trouble with the command points Mod

Trouble with the command points Mod

When I try to use Areon's "999999 command points mod for Battlestations Pacific" the game crashes immediately after the game starts.  Is there some fix for the mod?  Or a way I can change the command points myself?

Brain Dawgs
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Re: Trouble with the command points Mod

Yes there is a way to fix it (or change it by your self) but at this moment  i'm on holidays and now i don't have access to my PC. When i back i'll try to help you.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
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Re: Trouble with the command points Mod

EST_PL wrote:

Yes there is a way to fix it (or change it by your self) but at this moment  i'm on holidays and now i don't have access to my PC. When i back i'll try to help you.

Thanks!  I almost lost hope that it was possible!

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Re: Trouble with the command points Mod

I'm having exactly the same 2 questions as the above poster, can you help me 2 EST_PL?

Ecclesiastes
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Re: Trouble with the command points Mod

If you want to do it yourself, you'll have to modify the multiglobals.lua file located in both GVMainMenu.mpak and GVMultiMenu__Init.mpak:

-Extract GVMainMenu.mpak and GVMultiMenu__Init.mpak using BSP ripper (from your BSP installation folder/mpak/global)
-In these, find GVMultiMenu__Init.mpak/scripts/datables/multiglobals.lua and GVMainMenu.mpak/scripts/datables/multiglobals.lua
-Open these with wordpad or any stuff opening text files, find these lines (it should be near the end) and modify the lines with XXXXX for the values you want, those values being the new command point choices values :

    [5] = {--"MLS_RESOURCE"
        [0] = { [XXXXX] = "FE.multi_commandpointlimit_desc",  ["Default"] = true,--["MenuDIS"] = true,
            },
        [1] = { [XXXXX] = "FE.multi_commandpointlimit_desc", --["MenuDIS"] = true,
            },
        [2] = { [XXXXX] = "FE.multi_commandpointlimit_desc", --["MenuDIS"] = true,
            },
        [3] = { [XXXXX] = "FE.multi_commandpointlimit_desc", ["MenuDIS"] = true,


-Be sure that the two multiglobals.lua stay identical, remember to keep saves of your files before modifying them. Repack the new files you modified and get them in your BSP installation folder/mpak/global
-Test

If you have any problem or misunderstanding with the procedure I described, I'll help you and answer any question. If it failed and you forgot to save your original GVMainMenu.mpak and GVMultiMenu__Init.mpak, I won't help you.

Oomperial
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Re: Trouble with the command points Mod

Ok, thanks for the instructions, now I've got the following problem, if I unpack the .mpak file it shows the folders, but it seems that all the folders are empty, no files in them whatsoever except one, fe_multimode_listbox.lua is in the interface folder...

Any idea how this is possible?

Ecclesiastes
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Re: Trouble with the command points Mod

Okay, let's do it again step-by-step.

- What's the size your two original .mpak we're talking about ?
- Do you see only few files in those files with BSP Ripper ? In my BS P there is 249 object in GVMainMenu.mpak and 15 in GVMultiMenu__Init.mpak.
- Are you sure to extract with the option "select all" in BSP Ripper ?

I'm pretty sure there's a bad manipulation somewhere, not because I don't trust your skills, but because if those files were really empty, the game simply couldn't work.
I hope I'll help you.

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Re: Trouble with the command points Mod

I'm also pretty sure I'm doing something wrong here..

The files contain the exact objects you list, but as soon as I unpack them, all that is created are the empty folders. So my guess is there is something wrong with the unpacker.

Then I de-and reinstalled the BSP-ripper, but now it doesnt even create the folder-structure when I unpack, if I click 'go to folder' after I unpacked and unzipped it just opens my 'my documents' folder with no trace of any unpacked stuff.

No idea what I'm doing wrong here...

And I used the 'select all' button as described. I'm just wondering if I should specify a path or whatever in the Ripper

Ecclesiastes
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Re: Trouble with the command points Mod

Nevermind my above post, after 2 reinstalls on different locations it now works perfectly! Thanks for the help!

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Re: Trouble with the command points Mod

Glad it worked, have fun !

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  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
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  • Runsva : Anyone there??
  • Runsva : That is on the zyy modding pack v1.0.3 forum.
  • Runsva : If that hepls...
  • Runsva : The link that I donloaded from is the one message before the last one on page 4 on this forum because all the others are for some reason down.
  • YamatoFavor : Zyy eh... doubt I installed successfully and seems like I lost the build
  • Axis_Crusher : Well I am aware of that mod, but I've never installed it. I'll ask around if I can find someone that successfully installed it.
  • Runsva : The zyy modding pack v1.0.3
  • Axis_Crusher : Just so we're on the same page which mod are you trying to install?
  • Runsva : Game*
  • Runsva : Do i need to make a copy of my gamr folder like Battlestations Midway?
  • Runsva : No I didn't install it into a separate directory, it is in steamapps - - > common like any other steam game.
  • Runsva : pls help me fix it i really want to play this mod :D
  • Runsva : and i copied every file to the mpak folder in the bsp directory, and when i try to run it it just crahes onthe main menu screen

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