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New Pacific mappacks

New Pacific mappacks

Someone bought these extra mappacks ? How it works? It's more Midway style or they just added new units and map?

Is this dedicated for multilayer only ? Any new single player missions ?

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Re: New Pacific mappacks

i have it, yes
and it's the same concept, just new maps.

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Re: New Pacific mappacks

i honestly think you dont have to wait for midway style in pacific, i doubt that this will ever happen

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Re: New Pacific mappacks

I agree, the new maps is the same thing with the same problems. Even the new carrier maps have one giant flaw "Carriers will act as a spawn point for your team" So same thing just a moving port oh joy! In short it was a weak attempt to appeal to the BSM vets.

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Re: New Pacific mappacks

I strongly recommend that you do not buy these as I did and they are a waste of time and money.These mappacks that cost money are what made me quit BSP. Also the boringness of the game is another one. BSM has so much more strategy and skill involved, your going to say "but theres new units and maps" . Yes but those can be made and another note everything that seems related to cost money for ex: Call of Duty WaW 3 whole map packs. I believe 10 SP and MP maps over all. How much Microsoft Points?0 This is just a cheap way to try to make more money. I mean add them at the start of the game and make the game $60 or 65 its better then what Microsoft is trying to do. Just like the 360 again making everyone pay for everything. Is this the future of gaming?Perhaps but Microsoft executives when you're burning in hell for eternity, you're going to say that you didn't try to cheat people out of free map packs and unit packs by making them pay in microsoft points(for those you don't know this is just an microsoft term for money. 80 Microsft points= $1 USD. ) And I hope that all the people who ever played BSP are there including me. Sorry I'm getting off topic again.
Just don't buy them its a waste of money. Eidos made 2 rather imedium good games. However if BSM gameplay was with BSP units and maps they would have had a real winner but I guess its their mistake eh?

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Re: New Pacific mappacks

why does evertybody say that BSP gfx are bad?
IMO they're way better than BSM gfx and i love them!

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However if BSM gameplay was with BSP units and maps they would have had a real winner but I guess its their mistake eh?

maybe an idea for the sequel to mix both games with improved gfx (bcs everybody wants improved gfx eh ad)

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Re: New Pacific mappacks

I rather prefer better gameplay as I still play BSM and not BSP because of it and also in all games I set gfx as low as I can to get best performance.

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Re: New Pacific mappacks

i was mentioning your idea on that quote ad

the thing about the BSP maps that i don't like is the shape of those islands and bcs the map is just a mirror...both sides have the same islands they have to invade in the beginning...

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Re: New Pacific mappacks

Thanks for all your opinions guys. I decided to forget about this ab

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Re: New Pacific mappacks

lol good decision ab

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Latest Message: 6 days, 23 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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