Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

3D program to develop new items

3D program to develop new items

So, now, we (modders team) need new 3D models to create new unit. Because without 3D model there is nothing to see ...

We can hope find some units (like planes or ships) but some other must be built at 100%. Example : new island.

To do this job we need a 3D soft and we need modelers to draw them.

If you have any experience about that, thanks to post here and give your opinion or what you know.

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

velcor why don't you tell us how much vertices a complex unit in BSM has, like for instance the iowa.

that way all people will know how complex their model can be.

Now we just need a ship class.

i pick the Brooklyn class CL , just a random ship to test it with.

alright, Velcor as soon as you give this info im sure someone will want to start modeling it.

Gaming-for-dummys
Moderator
Activity Points: 268
ranks
useravatar
Offline
401 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

OK.
In fact, i don't know how many vertices there are in units.
For modders team it is possible to use Mmod2OBJ. And look at this for the same kind of unit. (you can do that too, you have this soft)
I'll take a look for several class of item, and put that here soon.

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

Examples of number of vertex :

Surigao island : 5 000
zero : 3 000
Swordfish : 4 000
a house on island : 350
Pt boat : 16 000
Fuso : 25 000
Kuma : 10 000
Mogami : 20 000
Akagi (CV) : 31 000
Yamato : 32 000

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

There is a limit for number of vertex. In BSM, indices are encoding with 16 bits. So it's impossible to have more than 65536 vertex with a mesh. Today Vendi_HUN sent me a project of ship. But with more than 122 000 vertex, this ship can't be added in BSM. Must remove some vertex before. We are searching with a lower version of this ship.

Velcor
Moderator
Activity Points: 128
ranks
useravatar
Offline
643 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

Hey Velcor,
Do you still need modellers?

SwarthyCman
Flying Cman
Moderator
Activity Points: 1904
ranks
useravatar
Offline
368 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

Hey all,
Im working on the seaplane for the CA Dorsetshire, (got it from Vendi) http://battlestations.eu/components/com_agora/img/members/673/walrus3.jpg
but still in 3dm Rhino format, large file size. I will reduce it by exporting it as a 3ds. My question is, what is a good size for this object for it to work well?

SwarthyCman
Flying Cman
Moderator
Activity Points: 1904
ranks
useravatar
Offline
368 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

I took an example model file from BSM.
the zero

its filesize is about 327 kb  so you should aim for something like that.
but it probably wont matter if its more. Its just that perforemance wil drop the more complexer they get.

Gaming-for-dummys
Moderator
Activity Points: 268
ranks
useravatar
Offline
401 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

Yes, and please remember small 3d details can be done via textures.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
Battlestations Fan
Rear Admiral
Activity Points: 6166
ranks
useravatar
Offline
2072 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

Okay I got it close to the zero. 300 k. here she sits on the catapult http://battlestations.eu/components/com_agora/img/members/673/walrus-on-deck.jpghttp://battlestations.eu/components/com_agora/img/members/673/walrus-zoomed-in.jpg

SwarthyCman
Flying Cman
Moderator
Activity Points: 1904
ranks
useravatar
Offline
368 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

looks really good swarthyCman.

I hope that vendi will be done with his work soon as well.
Then we can finally test this thing.

then we at least hav 1 new unit.

Gaming-for-dummys
Moderator
Activity Points: 268
ranks
useravatar
Offline
401 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

Update to the Dorsetshire: Reworked superstructure and correct placement of aircraft crane, lifeboats,Seaplane, propellors and rudder. Vendi said he can add guns. Sp shes done making the model more scale. I send the file to Vendi. http://battlestations.eu/components/com_agora/img/members/673/reworked1.jpg

Now that I know what the game requirements are for the models to work good I want to model more ships and planes.
Is the F4U corsair in BSP importable for BSP?

SwarthyCman
Flying Cman
Moderator
Activity Points: 1904
ranks
useravatar
Offline
368 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

ask vendi about that.

basicly Velcor was working on a program to do that, but we stopped him because it would be a LOT of work for him and he is already a busy man.
vendi wil know the finer details, because i forgot :S

Gaming-for-dummys
Moderator
Activity Points: 268
ranks
useravatar
Offline
401 Posts
User info in posts
Administrator has disabled public posting

Re: 3D program to develop new items

then i assume its easier and quicker to make the models

SwarthyCman
Flying Cman
Moderator
Activity Points: 1904
ranks
useravatar
Offline
368 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1688
Total Polls:
69
Total Posts:
23035
Posts this week:
1
User Info:
 
Total Users:
19857
Newest User:
Anthonyboite
Members Online:
1
Guests Online:
736

Online: 
Axis_Crusher

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

Only registered users are allowed to post

Latest Posts

Now Online

Birthdays

HyTech Send PM
birthday will Sunday, 11 December 2016

Nemesisgr Send PM
birthday will Sunday, 11 December 2016

R4tzer Send PM
birthday will Sunday, 11 December 2016

Mad.fin.69 Send PM
birthday will Thursday, 15 December 2016

Szlachcico Send PM
birthday will Thursday, 15 December 2016