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IJN ISE BB/CV

IJN ISE BB/CV

1944 version of Ise. There are many variations to the pagoda structure, so forgive me If i didnt get this compeltely right. I basically borrowed the hull from Fuso.
Theres corrections to be made in hull. Theres always something that goes wrong when I convert RHINO 3dm file to 3ds.Picture 5 shows defects well. Current file size is under 1 meg.
http://battlestations.eu/components/com_agora/img/members/673/mini_1.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_2.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_4.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_5.jpghttp://battlestations.eu/components/com_agora/img/members/673/08012011-0110_3.jpg

SwarthyCman
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Re: IJN ISE BB/CV

These are just progress pictures. Will be completed soon. http://battlestations.eu/components/com_agora/img/members/673/Ise1944.pnghttp://battlestations.eu/components/com_agora/img/members/673/ise02.jpghttp://battlestations.eu/components/com_agora/img/members/673/ijn-ise-battleship-carrier.gif

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Re: IJN ISE BB/CV

That's the awesome job Swarthy. Hope to see all these units in our game soon.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
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Re: IJN ISE BB/CV

Pagoda structure needs further work, honetly some guesses in the modeling. Does anyone have better, large accurate ( 3 view if possible) drawings than the one I have. I could really use the help. I want this as accurately as possible. http://battlestations.eu/components/com_agora/img/members/673/partial-pagoda.jpghttp://battlestations.eu/components/com_agora/img/members/673/partial-pagoda-zoom.jpg
Please send me drawings or port them here. Thanks all.

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Re: IJN ISE BB/CV

More updates: Pagoda structure is 90% done. I found good references late this morning of a 1/350 scale Tamiya model.
http://battlestations.eu/components/com_agora/img/members/673/mini_6.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_7.jpghttp://battlestations.eu/components/com_agora/img/members/673/8.jpg

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Re: IJN ISE BB/CV

Superstructure is complete. http://battlestations.eu/components/com_agora/img/members/673/9.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_10.jpg

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Re: IJN ISE BB/CV

ISE  is almost done.http://battlestations.eu/components/com_agora/img/members/673/mini_12.jpg

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Re: IJN ISE BB/CV

I just need to add lifeboats and more railings and she is done. File size is approximately 1.65 megs.http://battlestations.eu/components/com_agora/img/members/673/mini_14.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_15.jpg

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Re: IJN ISE BB/CV

good job SwarthyCman  ab

I only win   ----> My good old proverb  ab
Squadron Players Battlestations Midway ---> http://www.xfire.com/communities/bandito/
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Re: IJN ISE BB/CV

Thanks Adi.

ISE is done!
Sending it to you guys shortly after some final conversion to 3ds. Hoping to reduce file size some more.

This is basic coloring done with rhino. She could look much better with textures.  ab
http://battlestations.eu/components/com_agora/img/members/673/11012011-0019_ise-is-done.jpg

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Re: IJN ISE BB/CV

Impressive Job SwarthyCman; I'm looking at your CGI model, and then I look at these line drawings:

http://upload.wikimedia.org/wikipedia/c … rawing.png
(Sorry, can't post actual picture here; at 3,953 × 2,574 pixels it's too big to fit)

and what I find to be incredible is how closely your model resembles the real thing

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Re: IJN ISE BB/CV

Hey Trivia,
  Thanks for the compliment. I just enjoy making models and hopefully we can all enjoy it in the game.
  I actually have this drawing as well and  I had to reference a scale model made by Tamiya. Lots of photos!
But I used  the drawing to get over all dimensions and shape.

File was sent to This e-mail address is being protected from spambots. You need JavaScript enabled to view it (1.67 megs)

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Re: IJN ISE BB/CV

I made a major oops. I put in the wrong hull. Dont use the model i sent. Sorry about that. Will resend the corrected model soon.
Sorry.
Not good to make models really late at night, early morning.

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Re: IJN ISE BB/CV

Final Ise model with reworked hull (reduced size, holes and gaps fixed, more defined belt armor and torpedo blisters).
http://battlestations.eu/components/com_agora/img/members/673/mini_final-ise-model.jpg

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Re: IJN ISE BB/CV

damaged model http://battlestations.eu/components/com_agora/img/members/673/mini_damage-2.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_damage-level-2.jpg

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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