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Attu Islands in the Aleutians, Alaska

Attu Islands in the Aleutians, Alaska

Upon request by EST, site of the only Japanese invasion of the United States, the westernmost part of the country.
I have topographic maps from USGS that needs to be converted to Illustrator (Ai file) for me to model it in 3d.
Can someone please convert this to an Ai file format. This would start the island building process for new maps.
http://battlestations.eu/components/com_agora/img/members/673/mini_Attu-island-2096dpi.jpg

SwarthyCman
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Re: Attu Islands in the Aleutians, Alaska

Something is wrong with picture.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
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Re: Attu Islands in the Aleutians, Alaska

Hmm, trying to upload it again.http://battlestations.eu/components/com_agora/img/members/673/mini_Attu-island-2096dpi.jpg

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Re: Attu Islands in the Aleutians, Alaska

Wait, are you planning on making a new Island for an "Invasion of Aleutians" map?

If so, don't you remember that Beast already has a map idea like that out?

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Re: Attu Islands in the Aleutians, Alaska

Its a proposal at this stage. But this is based on a actual topographic lines and elevations. I am learning how to model from GIS data. If Beast already has the island made my apologies. Then the project will be scrapped. To be honest I would rather abandon Attu Island as it would be very very time consuming. Much rather model ships and airplanes and such.

Sorry Beast, didnt mean any disrespect.

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Re: Attu Islands in the Aleutians, Alaska

No, he didn't make the island; just a map idea

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Re: Attu Islands in the Aleutians, Alaska

Ok so I probably will just still make the island, just modeling it. I also just recently found a quicker way to model it accurately without using GIS data.
GIS data has too many points i found out. Attu Island done with real GIS data would be an enourmous file size. Something in the range of 200 megs. My guess is thats too large for BSM, and thats still not including textures.

So scrapping GIS based islands and going with more traditional way of lofting curves based on elevations.
But my question is, how large can BSM maps be? Is there a limit because the island is 20 miles by 35 miles approximately. AND thats just Attu, theres still sorrounding smaller islands for the island chain.

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Re: Attu Islands in the Aleutians, Alaska

Yea, I just drew a map around a satellite image of several Aleutian islands when I designed the map, shame it never took off though. Honestly, I'd be fine if you used the map idea and combined it with this image.

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Latest Message: 1 week ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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