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IJN Shoho

IJN Shoho

http://www.the-blueprints.com/blueprint … arrier.png

http://upload.wikimedia.org/wikipedia/c … trials.jpg

I think after adding Gambler Bay for USA, we will need similar (small escort carrier) units for Japs. What You think Swarthy??

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I am playing Pacific as PL EST PL

EST_PL
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Re: IJN Shoho

yes of course

I only win   ----> My good old proverb  ab
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Re: IJN Shoho

Consider it done! I already have a full book on IJN  Shoho. My question is, does she have the same hull as a Heavy Cruiser? And which one?

SwarthyCman
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Re: IJN Shoho

No... not heavy cruiser. It was primarily build as tanker ag

There is another good view for Shoho specific elements.
http://img44.imageshack.us/img44/1531/shoho1.th.jpg

And there you can see the size of light carrier Shoho compared to fleet carrier Soryu.
http://www.beerbadger.force9.co.uk/Shin … ,Soryu.jpg

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Re: IJN Shoho

If we do add in the Shoho, should we edit Port Moresby (and maybe Ironbottom Sound? I can't remember if that had the Shoho) to replace the Hermes with the Shoho?

BTW, could someone PM me what units we have added into the game?

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Re: IJN Shoho

If we are going to do the Shoho class CVL, then perhaps one of these will be useful:

http://upload.wikimedia.org/wikipedia/c … n_1942.gif

http://www.the-blueprints.com/blueprint … -16012.jpg

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Re: IJN Shoho

Srew shoho, let's have taiho--the big one!

ijn1944
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Re: IJN Shoho

Well, if we're gonna do Taiho, we're also gonna have to do Essex

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Re: IJN Shoho

We should be doing the Essex anyway for massive lulz (or awesomness)!

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Re: IJN Shoho

Taiho was a modified Shokaku. It would save alot of modeling time to "borrow" the Shokaku. Im not opposed to modeling it.
Perhaps the modders can dig it out for me. (hint hint Vendi) ab

I already have full plans of the Essex.

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Re: IJN Shoho

Or the hull of the Hiryu, which ever is available. Please prretty please.

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Re: IJN Shoho

What kinda hint do u need?
Do u want Hiryu's hull. Ok, its easy. Will be sent by email.

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Re: IJN Shoho

When the time comes, I will find references for Tiaho and Shokaku classes.  Both will be nice additions besides Shoho

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Re: IJN Shoho

Thanks Vendi, And I will follow your guidelines on polycount, that ISE was really loaded with items. ab

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Re: IJN Shoho

model started, hull and flight deck developmenthttp://battlestations.eu/components/com_agora/img/members/673/mini_05022011-0944_2.jpg

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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