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Bagley Class Destroyer

Bagley Class Destroyer

This is a Unit request.  With the ability to create new units, I would like one particular unit to be created for my Battle of Savo Island map idea: The Bagley class destroyer.  It is smaller and less powerful compared to Fletcher and Fubuki, and I figure that because of this fact it might be able to allow me to keep a couple of the American Destoryers I was asked to cut (As per suggestion by Katarya).  With that in mind, I would appreciate it if this unit is considered.  And if you want to see the Battle of Savo Island map, the concept is dicussed in the Battle of Savo island Thread and my youtube video proposing the map is also up.

I found this webpage with a great reference site... its about 1/8 down the webpage

http://www.acepilots.com/ships/bagley.html

Triviaman
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Re: Bagley Class Destroyer

Model started http://battlestations.eu/components/com_agora/img/members/673/mini_01032011-2050_capture.jpghttp://battlestations.eu/components/com_agora/img/members/673/mini_01032011-2053_1.png

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Re: Bagley Class Destroyer

Looks great Swarthy.

Considering that this class will certainly be underpowered compared to Fubuki, I should consider readding 2 of the 4 DDs Katarya suggested I remove a while back for Savo Island

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Re: Bagley Class Destroyer

Triviaman theres three classes of US destroyers mentioned in your map. I think the historical unit account should be played out and although the US side lost that round its a great opportunity to replay the scenario and see what an alternate outcome can be.

I think historically accurate maps with historically accurate units should be considered since it is skill, tactics and tenacity that will determine battles. Plus the fact that
we can recreate history so to speak.

We willl get to these units eventually, and the great thing about historical maps is that we dont need to design them, they are already well documented. BUT reliving them and proving that it was often leadership that wins battles not units, unless its one dd against a bb. But even so the dd can still survive if it wishes not to engage. So theres always an option.

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Re: Bagley Class Destroyer

Now that you mention it Swarthy, I did have 3 US Destroyer classes mentioned:

Bagley, Porter and Benham.

Thing is though, there is only one Porter and two Benhams mentioned, and the Benham is VERY similar to Bagley.

In short, it is possible that we only NEED Bagley for Savo Island.  Besides, won't more units = a slight increase in file size for map pack three download?

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Re: Bagley Class Destroyer

I dont know what having more units do for download sizes. But I agree that  certain units can be used for substitution for other units.

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Re: Bagley Class Destroyer

model update
http://battlestations.eu/components/com_agora/img/members/673/mini_05032011-1633_4.pnghttp://battlestations.eu/components/com_agora/img/members/673/mini_05032011-1635_5.png

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Re: Bagley Class Destroyer

Looking good Swarthy.

Real Bagleys were 341 ft 8 in, (Translates to 104.14 meters), so when finished they should be a little longer than John C. Bulter, a little over half as long as Oyodo or about 2/3 as long as Casablanca

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Re: Bagley Class Destroyer

model completed with damaged files. uploaded.http://battlestations.eu/components/com_agora/img/members/673/mini_21032011-0147_damaged.png

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Re: Bagley Class Destroyer

small damaged ag

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Re: Bagley Class Destroyer

small ship

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Re: Bagley Class Destroyer

and ? ag            1% damaged ag

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Re: Bagley Class Destroyer

come on ADI theres more than 1% damage there.

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Re: Bagley Class Destroyer

OK ADI i made more damage to the shiphttp://battlestations.eu/components/com_agora/img/members/673/mini_MORE-DAMAGE.png

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Re: Bagley Class Destroyer

try to have any holes do some on-board ab

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
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  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
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  • Mokeo67 : Ok thanks anyway. Do you know who does?
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  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
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  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
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